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Lantern casting shadows? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Lantern casting shadows? (/thread-5150.html) |
Lantern casting shadows? - Mina Darsh - 10-22-2010 Dunno if there is a topic about this already, sorry if so, but I really want to hear more about this. While ago I discovered in some of the config files that there was a variable that, as it said, could make the lantern's light cast shadows. However, when enabling this feature, nothing seems to happen. Now this I find rather confusing, if this is a script limit of some sort (I understood the shadow's were scripted sort of.) then what exactly is the purpose of this variable? ![]() RE: Lantern casting shadows? - Kein - 10-23-2010 Perhaps the shadows is not implemented and frics forgot to remove varible? As I can see from the blog, the real shadows work started in HPL3. |