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[CHAOS] AMFP Engineer wont break door - Printable Version

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AMFP Engineer wont break door - serbusfish - 07-25-2016

I am using the Engineer enemy from AMFP, specifically the 'engineer.ent' rather than any of the other engineer variants. I have set him up and he patrols fine, but if he spots the player and the player shuts a door to separate them the engineer wont break it down, he might make the noises as if he is but he wont actually attack the door. The door in question is definitely breakable so I don't know if there is a setting in the model editor that needs changing so he will attack doors?


RE: AMFP Engineer wont break door - serbusfish - 08-01-2016

Anyone?


RE: AMFP Engineer wont break door - Romulator - 08-01-2016

If he's not actually attacking the door, perhaps the animation isn't playing and that's why he won't attack it? Testing that would just mean making it so the manpig can't see you (Disable Triggers) and pathnode it into a closed door.

You could always simulate the door breaking with particle effects and scripting damage to the door. Frictional did something similar moments after you inject yourself with the fungi vaccine in the Morgue. The door which you walk up to gets smashed when you approach, and there is no Brute on the other side until you run from it.

Sneaky sneaky Frictional


RE: AMFP Engineer wont break door - serbusfish - 08-02-2016

(08-01-2016, 04:36 PM)Romulator Wrote: If he's not actually attacking the door, perhaps the animation isn't playing and that's why he won't attack it? Testing that would just mean making it so the manpig can't see you (Disable Triggers) and pathnode it into a closed door.

You could always simulate the door breaking with particle effects and scripting damage to the door. Frictional did something similar moments after you inject yourself with the fungi vaccine in the Morgue. The door which you walk up to gets smashed when you approach, and there is no Brute on the other side until you run from it.

Sneaky sneaky Frictional

That's a good idea to manually script it to happen, thanks I may end up making it work that way Big Grin


RE: AMFP Engineer wont break door - Darkfire - 08-02-2016

You could always put it in model editor and compare user defined variables to the grunt 's ones. Maybe something there ?


RE: AMFP Engineer wont break door - Daemian - 08-02-2016

(08-02-2016, 10:05 PM)Darkfire Wrote: You could always put it in model editor and compare user defined variables to the grunt 's ones. Maybe something there ?
I remember a problem like this related to the size of the entity. You may want to look into that.