Garbled sound - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - SOMA (https://www.frictionalgames.com/forum/forum-74.html) +---- Forum: Linux - SOMA (https://www.frictionalgames.com/forum/forum-75.html) +---- Thread: Garbled sound (/thread-51757.html) |
Garbled sound - Bobbin - 07-28-2016 The game sometimes switches to a "garbled sound" mode. Symptoms are:
Only sound of SOMA is affected, I can play a tune in parallel and it sounds just fine. Graphics are fine, too, no lag or glitches here, I think (as there are intentional glitches, they would be a bit easier to overlook than usual). This is very annoying, especially since it makes the subtitles a bit too fast to read, and can only be recovered by full restart, which takes quite a bit of time. Software: SOMA x86_64 Steam Build 1048044 OpenGL core profile version string: 4.4.0 NVIDIA 361.28 OpenGL version string: 4.5.0 NVIDIA 361.28 PulseAudio 8.0 Linux cami 4.1.15-gentoo-r1 x86_64 Hardware: OpenGL renderer string: GeForce GTX 650/PCIe/SSE2 [2GB GDDR5] Audio device: Intel Corporation 82801JI (ICH10 Family) HD Audio Controller Intel® Core i7 CPU 920 @ 2.67GHz GenuineIntel GNU/Linux [4GB DDR3] RE: Garbled sound - Bobbin - 07-29-2016 Why is this thread marked solved without any replies and without being closed? I still need a solution. RE: Garbled sound - zaggynl - 10-31-2016 Workaround I apply for games that have these issues for me (tombraider, mad max): from: https://wiki.archlinux.org/index.php/PulseAudio/Troubleshooting#Glitches.2C_skips_or_crackling Edit this file: sudo nano /etc/pulse/default.pa Change: load-module module-udev-detect to: load-module module-udev-detect tsched=0 Restart the PulseAudio server: $ pulseaudio -k $ pulseaudio --start Note: this doesn't instantly fix the issue in SOMA, after starting the game, let it sit for a couple minutes, corrects by itself. |