Monster shouldn't dissappear after patroling - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Monster shouldn't dissappear after patroling (/thread-5288.html) |
Monster shouldn't dissappear after patroling - machosalad - 11-02-2010 How do i make a monster NOT dissappear after it has walked through all the PathNodes? RE: Monster shouldn't dissappear after patroling - machosalad - 11-03-2010 bump RE: Monster shouldn't dissappear after patroling - Thomas - 11-03-2010 easiest fix is simply to give him new path nodes before reaching end. RE: Monster shouldn't dissappear after patroling - Kyle - 11-03-2010 If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. Example: AddEnemyPatrolNode("servant_brute", "PathNodeArea_1", 100000000000.0f, ""); That big number that is in that part of the script is how long the monster stays there before moving to the next different pathnode. RE: Monster shouldn't dissappear after patroling - machosalad - 11-03-2010 (11-03-2010, 12:18 PM)Kyle Wrote: If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. I'll try that. Thanks! RE: Monster shouldn't dissappear after patroling - Vincent - 11-03-2010 (11-03-2010, 01:20 PM)machosalad Wrote:(11-03-2010, 12:18 PM)Kyle Wrote: If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. That would equal about 27777777.78 hours, 1157407.4074074 days, 165343.9153439 weeks, aka 3168.8737503 years RE: Monster shouldn't dissappear after patroling - Kyle - 11-03-2010 (11-03-2010, 10:59 PM)Vincent Wrote:(11-03-2010, 01:20 PM)machosalad Wrote:(11-03-2010, 12:18 PM)Kyle Wrote: If you don't want your monster moving on different pathnodes after he goes to the last one, just make him stand there forever. Lol, nice. Just any randomly long number can get the job done. |