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Make a lever move an object - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Make a lever move an object (/thread-5313.html) |
Make a lever move an object - jockelix - 11-04-2010 I was wondering if you could make a lever move for example a bookshelf or other entity? I´ve looked around but cant rly find an answer so does anyone have a script for this or could someone atleast point me in the right direction? RE: Make a lever move an object - anzki - 11-04-2010 If player is not there when the object should move, you could just add fitting sound effect and activate entity and deactivate other. Code: SetEntityActive(string& asName, bool abActive); RE: Make a lever move an object - jockelix - 11-04-2010 (11-04-2010, 03:16 PM)anzki Wrote: If player is not there when the object should move, you could just add fitting sound effect and activate entity and deactivate other. That sounds smart but since i am a total noob at scripting could you show me how that script would look? RE: Make a lever move an object - anzki - 11-05-2010 Code: void WhateverFunctionYouUseWithTheLever(WhatEverBelongsHere) -EntityName2 is name of the entity that is inactive from the star, and is going to be activated. -You can set entity inactive by checking "Inactive" checkbox in level editor. |