int alPrio - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: int alPrio (/thread-5322.html) |
int alPrio - Homicide13 - 11-05-2010 What exactly does the variable int alPrio do in the music functions? RE: int alPrio - anzki - 11-05-2010 It is priority of music. RE: int alPrio - Homicide13 - 11-05-2010 I see. And the music playing with the highest priority is the music that is audible to the player? How come when I use use the function StopMusic(1.0f,10); it doesn't actually kill the music? I have noticed that it does if i set it to be StopMusic(1.0f,0);. RE: int alPrio - anzki - 11-05-2010 Well I am not sure about that one... But I think that lower the number the higher the priority. (Although I am not 100% sure.) RE: int alPrio - Nye - 02-24-2011 (11-05-2010, 03:53 PM)anzki Wrote: Well I am not sure about that one... Sorry to bump an old thread, but I needed help with this and found this through a search. I can confirm that the lower the priority integer, (int alprio), the higher priority the music has. |