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Many Hands - THE RETURN - Printable Version

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RE: Many Hands - THE RETURN - FlawlessHappiness - 12-27-2016

(12-27-2016, 02:58 PM)Spelos Wrote: Your version is lacking 16 files (which is an improvement)

AURORA output:
Spoiler below!

MISSING ENTITIES:

- entities/furniture/grand_piano/grand_piano_stool.ent
- entities/lab/beaker/beaker.ent
- entities/ornament/paintings/painting13/painting13.ent
- entities/ornament/paintings/painting12/painting12.ent
- entities/character/gent/gent_ragdoll.ent
- entities/lamp/chandelier_simple/chandelier_simple_static.ent
- entities/lamp/chandelier_simple/chandelier_simple_short_static.ent

MISSING STATIC_OBJECTS:

- static_objects/mansionbase/wall/music_room_doorway_02.DAE
- static_objects/castlebase/wall/welder_convex_arch_church.DAE
- static_objects/new_church/pillar/NC_pillar_top_plaster.DAE
- static_objects/new_church/pillar/NC_pillar_8m.DAE
- static_objects/castlebase/wall/default_ushape01.DAE
- static_objects/mansionbase/wall/welder_01.DAE
- static_objects/cellarbase/stairs/railing_wood_1m.DAE
- static_objects/cellarbase/wall/default02_doorway.DAE


I tried updating with the list you gave. Does this work?
http://www.mediafire.com/file/diyfatmdn8lz31r/ManyHands3_13.zip


RE: Many Hands - THE RETURN - Spelos - 12-27-2016

Spoiler below!

Yes, now it's complete. Thank you.
[Image: vHJRJC2.png]

EDIT: So, if I were to take the map for my 8 hours, I can build my part wherever a locked door with nothing on the other side is?
And I'm supposed to have TWO (locked with nothing on the other side) exits as well, right? (Just want to make sure before actually taking the map)




RE: Many Hands - THE RETURN - FlawlessHappiness - 12-27-2016

Spoiler below!

Wherever there is a locked door, you can continue building, unless you got a nagging feeling somebody isn't finished there (See Romulator's area. There is a locked door, but he isn't finished, so I would steer off of that area).

You're only supposed to let your area continue with 1 locked door.
The reason CJ wrote the number 2 is because there should be:
- a door where you area starts. This is the locked door you found and started your area at.
- a door that connects to the void and is locked. This is the door someone else can build from.




RE: Many Hands - THE RETURN - Spelos - 12-27-2016

In that case, ...
Will return it soon. Angel

EDIT:
I'm sorry, can't do it just yet. Anyone, feel free to take the map.


RE: Many Hands - THE RETURN - FlawlessHappiness - 12-27-2016

Spoiler below!

I'm actually not sure where there is a locked door right now...
Since last time I made something I actually closed a loop.

Please report back if there is no locked door you can use!




RE: Many Hands - THE RETURN - Spelos - 12-27-2016

Spoiler below!

You're right, I cannot seem to find any. Confused




RE: Many Hands - THE RETURN - FlawlessHappiness - 12-27-2016

Spoiler below!

We fixed it!

He's creating a door in one of my areas.




RE: Many Hands - THE RETURN - DanielRand47 - 12-28-2016

What's the anticipated release date of this project?


RE: Many Hands - THE RETURN - Romulator - 12-29-2016

When the map gets finished or creativity stops :3


RE: Many Hands - THE RETURN - CarnivorousJelly - 12-31-2016

Oh my gosh this exploded recently!
If there are any missing entites, I'll be sure to re-update the files when I get my hands on this again.

Daniel, the project's in constant motion until it looks like it's running out of steam. If there's 14 consecutive days without any activity in this thread, I'll post a last call for finishing touches and package it with a bow 7 days after that.

That said, you can still download the current map version and play through it like a normal CS if the last user updated the config and hps files.