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Custom Entity in Custom Stories - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Custom Entity in Custom Stories (/thread-53379.html) |
Custom Entity in Custom Stories - warlord1f - 12-05-2016 nothing is more worse than having to change things in normal amnesia folder for your custom story. i have been making custom entities. Like barrels with fire. Now i put those files in my customstory map under entities/barrel01 and in here i have put all the information about barrels. the problem is soon as i add a barrel and change his Entity.ENT file to the one with fire it shows correctly in level editor and ingame too. But soon as i restart the Level Editor it disapears and also doesn't show ingame. how can i fix this? RE: Custom Entity in Custom Stories - CarnivorousJelly - 12-05-2016 That is one weird glitch you have going on there! Try renaming your asset (including textures, material files, particle effects, etc). I believe there's already a barrel with a very similar name to yours and it might be calling that entity instead! I'd also change the pathing to a personal entity/static object folder like what I've done for mine: Spoiler below!
RE: Custom Entity in Custom Stories - Romulator - 12-06-2016 Add custom_stories to your resources.cfg if it's not there. <Directory Path="/custom_stories" AddSubDirs="true"/> RE: Custom Entity in Custom Stories - Mudbill - 12-06-2016 Yeah unfortunately default Amnesia does not include the custom_stories directory as a resource area, so if you don't want the user to have to edit that one file (which a lot of people have gotten used to doing now), you're either gonna have to omit using custom assets, or create yourself a full conversion mod. With a mod you can control all the configuration yourself, but the installation might be a bit more intimidating for the user. |