[SCRIPT] Broken mementos - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [SCRIPT] Broken mementos (/thread-53391.html) |
Broken mementos - goodcap - 12-10-2016 Scripting mementos are the most cancerous things in Amnesia. Pardon my french. Please help me out! HPL: This part works. Journal pic appears at the bottom right when walking through scriptarea! AddEntityCollideCallback("Player", "ChildrenRoomMemento", "ChildMomento", true, 1.0); void ChildMomento(string &in asParent, string &in asChild, int alState) { AddQuest("Memento1", "Quest1"); } .LANG: <CATEGORY Name="Journal"> //---Mementos---// <Entry Name="Quest_Quest1_Text">Perhaps I should go the other way </Entry> </CATEGORY> The scripts seems correct to me, but the only thing that appears in the journal is a underscore. I used the .lang from MudBill so I thought that would do the trick, but nope Broken Mementos v2 - goodcap - 12-10-2016 Okay, so I found out nothing works. Notes, Mementos, Death Hints etc. Can someone please upload a working English.lang file for me, please? Thank you RE: Broken mementos - Mudbill - 12-10-2016 That can't be the entire contents of your lang file. Does any other text show up? Is everything gone or just the memento? Edit: Saw your other thread. You should just keep it in here instead, but anyway: Make sure you're using a proper code editor with your file so you don't get weird formatting. Upload your lang? RE: Broken Mementos v2 - Romulator - 12-10-2016 Merging your two threads because they are pretty much about the same topic. I'd upload my English.lang, but I'm not home right now. Sorry about that! :c RE: Broken mementos - Daemian - 12-10-2016 Just in case you forgot; if you're making a cs you should be using an extra_english.lang, not an english.lang. Now, if you change the language in-game to something other than english, (If I remember correctly) you won't see any of the entries you put in the english lang file. If this is indeed a full conversion mod and you need a clean english.lang you can take the one from the original game (/config/lang_main/english.lang). See if that one works in your mod. RE: Broken mementos - goodcap - 12-10-2016 Thanks guys. Got it to work <3 |