Another script - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Another script (/thread-5340.html) |
Another script - LoneWolf - 11-06-2010 When i walk into a script area i cant get slime/objects to appear and sound Basically i walk into an area, sliem appears and the guardian sound will play, i also need the slime to appear like in amnesia. RE: Another script - anzki - 11-06-2010 Code: SetEntityActive("Name", boolTrueOrFalse); RE: Another script - LoneWolf - 11-06-2010 (11-06-2010, 07:46 PM)anzki Wrote: Does this apply for sounds too? RE: Another script - Kyle - 11-06-2010 (11-06-2010, 08:55 PM)LoneWolf Wrote:(11-06-2010, 07:46 PM)anzki Wrote: No. This is the one you use. PlaySoundAtEntity(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool) Please put this link under your favorites and look at it when you want a script function. http://wiki.frictionalgames.com/hpl2/amnesia/script_functions |