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Achievement Beta - Bug Thread - Printable Version

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RE: Achievement Beta - Bug Thread - nebej - 12-19-2016

I have done some fixes now and uploaded a new build with BuildID 1528122

It should fix the following for TDD:
Quitter
Sacrifice
Benefactor
Survivor

Loading an old save file and completing the task should unlock them.

Illuminatus and Master Archivist have also been fixed. You need to reload a save file just before you completed them and pick up another tinderbox or note and it should trigger.

In Justine Egotist, Altruist and Vacillator have been fixed but you will have to replay the game to unlock them


RE: Achievement Beta - Bug Thread - TwiK999 - 12-19-2016

Thanks for the update, however Quitter and Master Archivist still have not unlocked for me. How many notes are there?


RE: Achievement Beta - Bug Thread - tacc - 12-19-2016

Quitter is still broken it seems.


RE: Achievement Beta - Bug Thread - Beta Tester N - 12-19-2016

Hi again
I've tested the latest update (A:TDD) and was able to unlock all other achievements except for Master Archivist. Tried it multiple times but it didn't trigger.
I loaded one of the last saves, picked up the last note(s) in TDD (also clicked through all the ones previously picked up), finished the story (in different ways), quit the game after the credits and relaunched it to get the last missing notes in Justine (also with different endings).
Haven't tried starting a new game yet.
Good job on the fixes so far - much appreciated!


RE: Achievement Beta - Bug Thread - tacc - 12-19-2016

(12-19-2016, 02:01 PM)Beta Tester N Wrote: I've tested the latest update (A:TDD) and was able to unlock all other achievements except for Master Archivist.
I just unlocked it.
New game, one sitting.

Oddly enough it already unlocked when picking up "Last Prisoner Note" in the cells. So basically 3 notes early. Or did the game remember that I picked up the remaining 3 in another playthrough?

All I have left here is Quitter and The Heart.


RE: Achievement Beta - Bug Thread - nebej - 12-20-2016

Weird that it unlocked after just 3 notes. Could you upload your save file and config file I can check what went wrong?

There should be 21 notes in TDD and 9 in Justine. You need to collect from both games to unlock it.

Im going to take another look at Quitter


RE: Achievement Beta - Bug Thread - nebej - 12-20-2016

Quitter should be fixed now. It didnt trigger on some occastions and should always trigger before the credits now.
BuildID 1530599


RE: Achievement Beta - Bug Thread - TwiK999 - 12-20-2016

Thanks. I don't have time to test Quitter right now, but I was able to unlock Master Archivist. I didn't realize that diaries do not count towards the achievement, so I picked up the final diary in Inner Sanctum expecting to get it, when the final note is actually in the Cells.


RE: Achievement Beta - Bug Thread - tacc - 12-20-2016

So Quitter works now, which reveals that Insanity is also broken.
I picked up the last note again, hoping that the game might realize that all other achievements are unlocked but that didn't work. Restarting the game didn't help either.

(12-20-2016, 10:39 AM)nebej Wrote: Weird that it unlocked after just 3 notes. Could you upload your save file and config file I can check what went wrong?
I meant that the achievement unlocked 3 notes earlier than I expected. But apparently those last 3 "notes" were diary entries which don't count. I somehow assumed that it's required to pick up all the scattered pieces of paper.
So nevermind all that. False alert.

Oh, and I forgot to mention that I'm greeted by this message every time I start Justine from the launcher:
[Image: eF0FrfL.png]

I tried deleting all configs and saves from Documents but that didn't help. Verifying the game files had no effect either.
The game works normal though and keeps all my settings. It never reverts to any defaults.

Here are the contents of ptest_main_init.cfg, in case that helps.
Code:
<ConfigFiles
    Resources = "resources.cfg"
    Materials = "ptest_materials.cfg"
    
    Game = "config/ptest_game.cfg"
    Menu = "config/ptest_menu.cfg"
    PreMenu = "config/ptest_pre_menu.cfg"
    Demo = "config/demo.cfg"
    
    DefaultMainSettings = "config/default_main_settings.cfg"

    DefaultMainSettingsLow = "launcher/default_main_settings_low.cfg"
    DefaultMainSettingsMedium = "launcher/default_main_settings_medium.cfg"
    DefaultMainSettingsHigh = "launcher/default_main_settings_high.cfg"


    DefaultUserSettings = "config/default_user_settings.cfg"
    DefaultUserKeys    = "config/default_user_keys.cfg"
    
    DefaultBaseLanguage = "base_english.lang"
    DefaultGameLanguage = "english.lang"
/>

<Directories  
    MainSaveFolder = "Main"
    
    BaseLanguageFolder = "config/"        
    GameLanguageFolder = "config/lang_ptest/"
    
    CustomStoryPath = "custom_stories"
/>

<Variables
    GameName = "Amnesia - Justine -"
/>

<StartMap
    File = "01_cells.map"
    Folder = "maps/ptest/"
    Pos = "PlayerStartArea_1"
/>



RE: Achievement Beta - Bug Thread - Romulator - 12-20-2016

For the latter error, try throwing these two lines in your ptest_main_init.cfg. There should be similar entries in your main_init.cfg file.

Code:
DefaultMainSettingsSDL2 = "config/default_main_settings_sdl2.cfg"
DefaultUserKeysSDL2    = "config/default_user_keys_sdl2.cfg"

It's likely just an oversight - if the game still runs, it shouldn't be too much of an issue, but thanks for bringing it up!