Planning - the core reason why gameplay feels good. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Planning - the core reason why gameplay feels good. (/thread-53756.html) |
Planning - the core reason why gameplay feels good. - heidinilsson - 05-31-2017 New blog post up: http://frictionalgames.blogspot.se/2017/05/planning-core-reason-why-gameplay-feels.html RE: Planning - the core reason why gameplay feels good. - gideon - 07-17-2017 Great post RE: Planning - the core reason why gameplay feels good. - 7heDubz - 07-17-2017 A good read, but... shots fired much? xD RE: Planning - the core reason why gameplay feels good. - Darkfire - 07-18-2017 That is really on-point. I think you've invented a new way to find out whether a game is great (You also accidentally explained why The Last Of Us is so fun to play) RE: Planning - the core reason why gameplay feels good. - gideon - 07-24-2017 Great post, it was interesting to read |