Game Crashes After Intro (All Three Of Them) - MrKaktus -  12-29-2017
 
 
Hello, i have recently bought The Penumbra Collection on GoG, and i wasn't able to play the game, i have been looking around the internet to see if i could find someone with the same problem as me, but every time i do find one, the fix doesn't work for me, so i made my own post hoping that i find some help. :D 
 
here's my "hpl.txt" file for Penumbra - Overture, because that's the one i'm currently trying to play, i will post the files for the other versions if needed. 
 
Quote:-------- THE HPL ENGINE LOG ------------ 
 
Creating Engine Modules 
-------------------------------------------------------- 
 Creating graphics module 
 Creating system module 
 Creating resource module 
 Creating input module 
 Creating sound module 
 Creating physics module 
 Creating ai module 
 Creating gui module 
 Creating haptic module 
 Creating scene module 
-------------------------------------------------------- 
 
Initializing Resources Module 
-------------------------------------------------------- 
 Creating resource managers 
 Misc Creation 
-------------------------------------------------------- 
 
Initializing Graphics Module 
-------------------------------------------------------- 
 Init low level graphics 
 Setting video mode: 1280 x 1024 - 32 bpp 
 Init Glee...OK 
 Setting up OpenGL 
  Max texture image units: 16 
  Max texture coord units: 8 
  Two sided stencil: 1 
  Vertex Buffer Object: 1 
  Anisotropic filtering: 1 
  Max Anisotropic degree: 4 
  Multisampling: 0 
  Vertex Program: 1 
  Fragment Program: 1 
  NV Register Combiners: 0 
  NV Register Combiners Stages: 11 
  ATI Fragment Shader: 0 
 Creating graphic systems 
  Creating Renderer2D 
  Renderer2D created 
  Creating Renderer3D 
   Load Renderer3D gpu programs: 
    Extrude 
    Diffuse Vertex 
    Diffuse Fragment 
    Fog 
   Creating fog textures: Solid Additive Alpha  
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'refract_fp.cg' 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'refract_special_fp.cg' 
   Refraction will not be supported! 
   init sky box 
  Renderer3D created 
 Creating screen buffers size 1280.000000 : 1024.000000 
ERROR: Couldn't create screenbuffer! 
 Creating programs 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' 
ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! 
 CG ERROR : The compile returned an error. 
 ----------------------------------- 
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. 
 ----------------------------------- 
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! 
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' 
Dynamic loops in motion blur fp not supported, loading static instead. 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_Motion_staticloop_fp.cg' 
ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! 
 CG ERROR : The program could not load. 
ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' 
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! 
  RendererPostEffects created 
 Adding engine materials 
-------------------------------------------------------- 
 
Initializing Sound Module 
-------------------------------------------------------- 
 Initializing OpenAL. 
  Trying to open software device... Success! 
  Device name: Generic Software 
  Number of mono sources: 32 
-------------------------------------------------------- 
 
Initializing Game Module 
-------------------------------------------------------- 
 Adding engine updates 
 Initializing script functions 
-------------------------------------------------------- 
 
User Initialization 
-------------------------------------------------------- 
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! 
Initializing Penumbra: Overture Episode 1 
  Version	$Rev: 1789 $ 
  Date	$Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $ 
Trying to load vertex program! 
Success! 
-------------------------------------------------------- 
 
Game Running 
-------------------------------------------------------- 
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 298 ms 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Bone 'joint1' is not attached to skin! 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry for joint child '' is missing! Might be connected to bone. 
WARNING: Geometry  joint parten '' is missing! Might be connected to bone. 
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! 
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' 
Loading map 'level00_01_boat_cabin.dae' took: 1971 ms 
 
Thanks for reading, if you can find a solution, i would be more then happy to read it. :D
 
 
 
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