[MDL ED] How to make new anims for old creatures? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: [MDL ED] How to make new anims for old creatures? (/thread-54035.html) |
How to make new anims for old creatures? - Buchka123 - 01-07-2018 Hello again, i want to create a new animation for infected enemy(from penumbra), i am using blender. When my animation exported in model view, model looks wrong(pic 2). How do i fix it? (Sorry for my great english) RE: How to make new anims for old creatures? - Mudbill - 01-07-2018 Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP. RE: How to make new anims for old creatures? - Buchka123 - 01-07-2018 (01-07-2018, 04:02 PM)Mudbill Wrote: Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP. I did some tests with rotating in blender, and i found that neither body or head have this problem, only arms and legs were rotating wrong. For now i decided to re-animate and fully rebuild it's armatures, so this way it works well |