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[MDL ED] How to make new anims for old creatures? - Printable Version

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How to make new anims for old creatures? - Buchka123 - 01-07-2018

Hello again, i want to create a new animation for infected enemy(from penumbra), i am using blender. When my animation exported in model view, model looks wrong(pic 2). How do i fix it? Huh (Sorry for my great english)


RE: How to make new anims for old creatures? - Mudbill - 01-07-2018

Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.


RE: How to make new anims for old creatures? - Buchka123 - 01-07-2018

(01-07-2018, 04:02 PM)Mudbill Wrote: Looks like it might've been inverted in its Z axis. Might have something to do with the fact that Blender uses Z as UP axis, but HPL uses Y as UP axis. See if you can export it using Y_UP.

I did some tests with rotating in blender, and i found that neither body or head have this problem, only arms and legs were rotating wrong.

For now i decided to re-animate and fully rebuild it's armatures, so this way it works well