Can't make an unlockable door - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Can't make an unlockable door (/thread-54073.html) |
Can't make an unlockable door - 1402News - 01-22-2018 I've been trying all the solutions I can but nothing works! Here's my script. void OnStart() { AddUseItemCallback("", "CSBedroomKey", "CSBedroomDoor", "UseKeyOnCSBedroomDoor", true); } void FUNCTION(string &in asItem, string &in asEntity) { SetSwingDoorLocked(asEntity, false, true); PlaySoundAtEntity("", "unlock_door", asEntity, 0, false); RemoveItem(asItem); } RE: Can't make an unlockable door - Romulator - 01-22-2018 You need to rename your FUNCTION parameter to match the one in your UseItem Callback. In this case, you need to name your function like this: PHP Code: void UseKeyOnCSBedroomDoor(string &in asItem, string &in asEntity) Provided your key and door names are correct in your map, then this script should work correctly now. RE: Can't make an unlockable door - 1402News - 01-23-2018 (01-22-2018, 06:17 PM)Romulator Wrote: You need to rename your FUNCTION parameter to match the one in your UseItem Callback. In this case, you need to name your function like this: So in other words, remove the FUNCTION part? (01-23-2018, 01:13 AM)1402News Wrote:(01-22-2018, 06:17 PM)Romulator Wrote: You need to rename your FUNCTION parameter to match the one in your UseItem Callback. In this case, you need to name your function like this: Actually, I've tried it with the function saying FUNCTION and the door still wouldn't unlock. RE: Can't make an unlockable door - 1402News - 01-23-2018 (01-22-2018, 06:17 PM)Romulator Wrote: You need to rename your FUNCTION parameter to match the one in your UseItem Callback. In this case, you need to name your function like this:I attempted it. It doesn't work. It still says "Cannot use item this way". RE: Can't make an unlockable door - Mudbill - 01-24-2018 Can you screenshot the names of the objects in your level editor and upload them to https://imgur.com and link them here? RE: Can't make an unlockable door - Neelke - 01-26-2018 (01-23-2018, 04:27 PM)1402News Wrote:(01-22-2018, 06:17 PM)Romulator Wrote: You need to rename your FUNCTION parameter to match the one in your UseItem Callback. In this case, you need to name your function like this:I attempted it. It doesn't work. It still says "Cannot use item this way". As far as I know you've flipped the two string parameters? I could be wrong but the function is programmed to have the entity first, then the item parameter. This won't help your current issue but it would help later on I imagine since your code is dependant on the parameters. Code: void UseKeyOnCSBedroomDoor(string &in asEntity, string &in asItem) RE: Can't make an unlockable door - Mudbill - 01-27-2018 No, the item comes first. |