Weird graphical error in custom map - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Weird graphical error in custom map (/thread-54147.html) |
Weird graphical error in custom map - TimProzz - 02-07-2018 Hello there, I'm currently creating Illusions of the Dead 2 (sequel to Illusions of the Dead). I'm working on a large exterior map. I just started working on the map. After 1 hour of mapping I decided to give it a look in game and came accross this weird graphical glitch I've not seen before (I also have not created a map this large before). Video: https://www.youtube.com/watch?v=5D9yhcAa0nY (sorry about the background music I was listening to) hpl.log as attachment (for info about renderer) There's no fog in the map (yet). I purposely made the map really bright to make everything easier to see. I think it has something to do with the size of the map, not sure. I used custom entities/static objects (large outside terrain used in In Lucy's Eyes). Does somebody know what the problem might be? Thanks, TimProzz RE: Weird graphical error in custom map - Romulator - 02-07-2018 Your spotlight size and radius is too big. Use multiple spotlights placed closer to your ground instead. RE: Weird graphical error in custom map - TimProzz - 02-07-2018 I only have one light at the moment (boxlight) which is in fact quite big (x=700 y=200 z=700) but no point/spotlights at the moment. I can try to resize the boxlight but I doubt it will do anything? EDIT: Creating 2 smaller boxlight in stead of 1 big one fixed the glitch for me. Thanks Romulator for the tip RE: Weird graphical error in custom map - Romulator - 02-08-2018 Ah well, it was either gonna be a Spotlight or a Boxlight, but nonetheless, the lighting over such a drastic size is the issue. Glad you got it sorted! |