Textures keep changing while moving around - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Textures keep changing while moving around (/thread-5497.html) Pages:
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Textures keep changing while moving around - Uruii - 11-21-2010 When I try to play the game this happens: http://www.youtube.com/watch?v=2SZWyn_5XoM I have the latest patch. I have Catalys AI disabled (I read somewhere that it would fix it, Also when it's enabled I get that) I have the latest drivers. System Specs: Vista SP2 Intel® Core2 Quad CPU Q9400 @ 2.66GHz(=10,64 GHz) RAM: 4GB 64-Bit ATI Radeon HD 4600 2x 596GB Hard Drive 1920x1080 - 60Hz HP monitor RE: Textures keep changing while moving around - davva - 11-21-2010 try a different resulution turn off Bloom effect and/or anti aliasing RE: Textures keep changing while moving around - Uruii - 11-21-2010 (11-21-2010, 12:49 PM)davva Wrote: try a different resulution Already tried that. RE: Textures keep changing while moving around - davva - 11-21-2010 then i'm pretty clueless, just wait for Thomas or Jens for a answer RE: Textures keep changing while moving around - tonewww - 11-21-2010 Try posting the HPL log i might be able to see whats going on RE: Textures keep changing while moving around - Uruii - 11-21-2010 (11-21-2010, 02:58 PM)tonewww Wrote: Try posting the HPL log i might be able to see whats going on Where can I find the HPL log? Edit# I found it: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 16 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 1 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Vertex Diffuse Fragment Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG ERROR : The compile returned an error. ----------------------------------- core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled. ----------------------------------- CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'! ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' Dynamic loops in motion blur fp not supported, loading static instead. RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Initializing Penumbra: Black Plague Version $Rev: 2595 $ Date $Date: 2008-05-03 15:09:49 +0200 (lö, 03 maj 2008) $ Checking Supported Profiles Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! Success! Creating and binding ATI two unit diffuse shader to 1 All set up done, starting game! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level01_cells.dae' took: 360 ms ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't create material 'particle_rockpiece.mat' ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create material 'particle_metalpiece.mat' ERROR: Couldn't create SoundEntity 'unbreak_impact_metal_soft_furniture_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_metal_soft_furniture_med' WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Couldn't find particle system file 'particle_imp_metal_special.ps' ERROR: Couldn't find particle system file 'particle_imp_metal_special.ps' WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh. ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps' ERROR: SoundEnv 'soundenvs/EnvPreset012_Hallway.snv' does not exist! ERROR: SoundEnv 'soundenvs/EnvPreset001j_Vent.snv' does not exist! ERROR: SoundEnv 'soundenvs/EnvPreset104_DustyRoom.snv' does not exist! ERROR: SoundEnv 'soundenvs/EnvPreset104_DustyRoom.snv' does not exist! ERROR: SoundEnv 'soundenvs/EnvPreset104_DustyRoom.snv' does not exist! ERROR: Couldn't find game entity 'descRBshelffloor' WARNING: Couldn't find game entity 'descRBshelffloor' Loading map 'level01_cells.dae' took: 5967 ms -------------------------------------------------------- Statistics -------------------------------------------------------- Medium framerate: 37.214363 -------------------------------------------------------- User Exit -------------------------------------------------------- Saving to config Saving keys Saving to config Saving keys Reset maphandler Exit Player Exit Button Handler Exit Map Handler Exit Game Message Handler Exit Radio Handler Exit Inventory Exit Fade Handler Exit Save Handler Exit Trigger Handler Exit Attack Handler Exit Notebook Exit Numerical panel Exit Intro story Exit Death menu Exit Graphics helper Exit Main menu Exit Player hands Exit Music handler Exit Map Load Text Exit PreMenu Exit Credits Exit Ending Exit Demo end text Exit Gui Handler Exit Sound Environment Handler Exit Shooter Saving config Exit Effect Handler Exit Game -------------------------------------------------------- Exiting Gui Module -------------------------------------------------------- -------------------------------------------------------- Exiting Scene Module -------------------------------------------------------- -------------------------------------------------------- Exiting Input Module -------------------------------------------------------- -------------------------------------------------------- Exiting Sound Module -------------------------------------------------------- -------------------------------------------------------- Exiting Graphics Module -------------------------------------------------------- -------------------------------------------------------- Exiting Resources Module -------------------------------------------------------- Done with tilesets Done with fonts Done with scripts Done with particles Done with sounds Done with meshes Done with materials Done with Gpu programs Done with images Destroyed all textures Done with sound entities Done with animations All resources deleted -------------------------------------------------------- Exiting Physics Module -------------------------------------------------------- -------------------------------------------------------- Exiting System Module -------------------------------------------------------- -------------------------------------------------------- Deleting game setup provided by user - Deleting lowlevel stuff. Physics Sound Input Resources System Graphics Haptic HPL Exit was successful! Saving last config Deleting ATI shader to 1 Deleting ATI shader to 0 Deleting ATI shader to 0 Deleting ATI shader to 0 RE: Textures keep changing while moving around - davva - 11-22-2010 i don't know shit about HPL logs but it looks like you're missing some files, try to reinstall the game (just make sure that you make a backup for your saved games rofl. if you do reinstall it that is^^) RE: Textures keep changing while moving around - xiphirx - 11-22-2010 Try disabling motion blur. If I understand correctly from the log, your card doesn't support it... RE: Textures keep changing while moving around - Uruii - 11-23-2010 (11-22-2010, 07:32 PM)xiphirx Wrote: Try disabling motion blur. If I understand correctly from the log, your card doesn't support it...Motion blur is/was disabled. Changing the settings doesn't change the outcome. (11-22-2010, 04:46 PM)davva Wrote: i don't know shit about HPL logs but it looks like you're missing some files, try to reinstall the game (just make sure that you make a backup for your saved games rofl. if you do reinstall it that is^^)I already re-installed it 3x before I posted it here to see if it was an install error. RE: Textures keep changing while moving around - KavazovAngel - 11-28-2010 Try disabling any postprocessing related graphics options like motionblur / depth of field / particle effect and similar stuff. |