Penumbra Ending - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Penumbra Ending (/thread-5568.html) Pages:
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RE: Penumbra Ending - Shev - 01-01-2011 Yeah. If they made another penumbra it would suck story wise considering how it ended, and it would suck gamewise because its forced. The best thing they could do to save it story wise is Spoiler below!
Are you all really sure you want to turn penumbra into one of those games that gets milked so bad, that it ends up getting ruined? RE: Penumbra Ending - Spooder Wekd - 01-02-2011 I just loved the Penumbra world. I would be happy with a Farmville clone set there! ...well maybe not....but it just grabbed me. More so than any other game world RE: Penumbra Ending - Xanatos - 01-02-2011 It could be possible to make another Penumbra, provided FG make a proper sequel and don't take the Bioshock or F.E.A.R. route of sequel developing. A good sequel, according to Ben 'Yahtzee' Croshaw, is one that uses the original game as a jumping off point for a whole new story with new characters whilst staying in the same overall game universe, while a bad sequel "merely wallows in the original like a hippo in a vat of liquid ice children". It wouldn't make sense to continue Penumbra Spoiler below!
RE: Penumbra Ending - hollowleviathan - 01-02-2011 (01-02-2011, 02:41 PM)Xanatos Wrote: It could be possible to make another Penumbra, provided FG make a proper sequel and don't take the Bioshock or F.E.A.R. route of sequel developing. Outsource interstitial sequels purely for profit that are made explicitly noncanon by your eventual actual sequel? RE: Penumbra Ending - Xanatos - 01-03-2011 F.E.A.R. 2: Project Origin was developed by a completely different development team from WB which lead to several inconsistencies with the first game. The first F.E.A.R.'s story was pretty much complete by F.E.A.R.: Extraction Point so there was no need to tack on an additional game set in the same scenario (Perseus Mandate included). I haven't played Bioshock 2 but apparently it's more of an expansion pack than anything else. A good sequel, for example, is Thief II: The Metal Age - it stays within the overall game universe and has a fresh story instead of sticking with that whole Trickster business again. We still got to play as Garrett because he was alive, functional and quite a developed character suitable to the game's universe. Whilst Philip, being a silent protagonist, isn't one really worth keeping and his story is pretty much done. I don't see him getting out of there any time soon. |