Blog: "tech feature: light masking" - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Blog (https://www.frictionalgames.com/forum/forum-23.html) +--- Thread: Blog: "tech feature: light masking" (/thread-5603.html) |
Blog: "tech feature: light masking" - Thomas - 12-02-2010 New feature show off! http://frictionalgames.blogspot.com/2010/12/tech-feature-light-masking.html RE: Blog: "tech feature: light masking" - Frontcannon - 12-02-2010 Yes, that problem has bothered me too many times. RE: Blog: "tech feature: light masking" - WindexGlow - 12-03-2010 So does each light have their own shape, or do they get parented to a single shape? RE: Blog: "tech featulight masking" - Thomas - 12-03-2010 (12-03-2010, 12:04 AM)WindexGlow Wrote: So does each light have their own shape, or do they get parented to a single shape?You create a box shape and can then attach one or several lights to it. RE: Blog: "tech feature: light masking" - hollowleviathan - 12-06-2010 Does the light mask have to be a fully closed cube/shape, or can you leave one side open, for example, to allow light to spill out of a doorway, but lightmask the other walls? RE: Blog: "tech featulight masking" - Thomas - 12-06-2010 (12-06-2010, 09:47 AM)hollowleviathan Wrote: Does the light mask have to be a fully closed cube/shape, or can you leave one side open, for example, to allow light to spill out of a doorway, but lightmask the other walls? What you simply to is to make a box that cuts a corner and is then large enough to encompass the rest of the light. RE: Blog: "tech feature: light masking" - hollowleviathan - 12-07-2010 Oh, duh. That makes more sense. |