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Blog: "tech feature: light masking" - Thomas - 12-02-2010

New feature show off!

http://frictionalgames.blogspot.com/2010/12/tech-feature-light-masking.html


RE: Blog: "tech feature: light masking" - Frontcannon - 12-02-2010

Yes, that problem has bothered me too many times.


RE: Blog: "tech feature: light masking" - WindexGlow - 12-03-2010

So does each light have their own shape, or do they get parented to a single shape?


RE: Blog: "tech featulight masking" - Thomas - 12-03-2010

(12-03-2010, 12:04 AM)WindexGlow Wrote: So does each light have their own shape, or do they get parented to a single shape?
You create a box shape and can then attach one or several lights to it.


RE: Blog: "tech feature: light masking" - hollowleviathan - 12-06-2010

Does the light mask have to be a fully closed cube/shape, or can you leave one side open, for example, to allow light to spill out of a doorway, but lightmask the other walls?


RE: Blog: "tech featulight masking" - Thomas - 12-06-2010

(12-06-2010, 09:47 AM)hollowleviathan Wrote: Does the light mask have to be a fully closed cube/shape, or can you leave one side open, for example, to allow light to spill out of a doorway, but lightmask the other walls?

What you simply to is to make a box that cuts a corner and is then large enough to encompass the rest of the light.


RE: Blog: "tech feature: light masking" - hollowleviathan - 12-07-2010

Oh, duh. That makes more sense.