Can't start the game - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-80.html) +---- Thread: Can't start the game (/thread-56170.html) |
Can't start the game - Madjenka - 12-30-2018 I installed the game, but it doesn't work. A window opens that says FATAL ERROR OCCURED. I'll add my hpl.log Version 1.500 -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating job manager with 3 threads and 1024 jobs Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module Creating script module Creating lipsync module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init lowlevel graphics: -1x-1 bpp:32 rr: 60 fs:0 ms:0 driver: 0 cap:'SOMA Loading...' pos-1x-1) Available drivers: (0) - 'windows' (1) - 'dummy' Creating window: (-1,-1) 1366 x 768 - 32 bpp flags: 3 Setting display mode: 1366 x 768 - 32 bpp 60 hz Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel® HD Graphics 4400 Version: 4.3.0 - Build 20.19.15.4531 Max texture image units: 32 Max texture coord units: 8 Max texture buffer size: 134217728 Max texture array slices: 2048 Max user clip planes: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Texture compression 3DC: 0 Texture sRGB: 1 Geometry Instancing: 1 Auto generate MipMaps: 1 Render to texture: 1 Max draw buffers: 8 Max color render targets: 8 Packed depth-stencil: 1 Texture float: 1 GLSL Version: 4.30 - Build 20.19.15.4531 ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 1 Max vertex uniforms: 4096 Max fragment uniforms: 4096 OGL ATIFragmentShader: 0 Tesselation: 1 MultiBindTex: 1 Initializing DevIL Vendor String: Abysmal Software Version String: Developer's Image Library (DevIL) 1.7.8 Version Number: 178 ERROR: File 'C:/Program Files (x86)/GOG Galaxy/Games/SOMA/core/models/core_7_7_sphere.msh' does not have right MSH magic number! Invalid header! FATAL ERROR: Could not load vertex buffer from mesh 'core_7_7_sphere.msh' RE: Can't start the game - Guest - 01-01-2019 SOMA doesn't officially support playing on Intel HD graphics. Some people have managed to get it to work, but no one solution has been successful 100% of the time. I'm afraid that the only thing I can really tell you is to google "SOMA Intel HD" and try your luck. |