PlaySoundAtEntity not working - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: PlaySoundAtEntity not working (/thread-56777.html) |
PlaySoundAtEntity not working - baegles - 06-16-2020 I am having trouble with getting the PlaySoundAtEntity script. when I enter an the area, the script PlaySoundAtEntity("", "react_pant1.ogg", "Player", 1.0f, false); is not working. I know the script area I have works because everything else in Brute_Spawn_01 works. It's just the sound script that won't work. What am I doing wrong? void OnStart() { PlayMusic("04_amb.ogg", true, 1, 2, 0, true); AddEntityCollideCallback("Player", "AreaCollide01", "Brute_Spawn_01", true, 1); ShowEnemyPlayerPosition("Brute01"); RemoveTimer("StopPlayerLookAt"); AddUseItemCallback("", "Key01", "LevelWood", "UnlockDoor", true); } void UnlockDoor(string &in asItem, string &in asEntity) { PlaySoundAtEntity("", "unlock_door.ogg", "LevelWood", 1.0f, false); SetLevelDoorLocked("LevelWood", false); RemoveItem("Key01"); } void Brute_Spawn_01(string &in asParent, string &in asChild, int alState) { SetEntityActive("Brute01", true); StartPlayerLookAt("Brute01", 10.0f, 10.0f, ""); AddTimer("", 1.0f, "StopPlayerLookAt"); PlaySoundAtEntity("", "react_pant1.ogg", "Player", 1.0f, false); SetPlayerSanity(75.0f); } void StopPlayerLookAt(string &in asTimer) { StopPlayerLookAt(); } |