I've completely remastered Amnesia: The Dark Descent - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: I've completely remastered Amnesia: The Dark Descent (/thread-56779.html) |
I've completely remastered Amnesia: The Dark Descent - Sebastian.G - 06-27-2020 I already wrote this on reddit, but for the other users... I've completely remastered Amnesia: The Dark Descent: https://www.moddb.com/mods/amnesia-the-dark-descent-remastered This forum was really helpful, a lot of great ideas on how to improve the game mainly the parallax effect. I've: Upscaled every single texture up to 4 times Remade some textures from scratch Added PBR materials and a wide variety of floors and ceilings Redone every single normal, specular and some height maps Applied more cubemaps and refractions to objects Updated the shaders (including the 3D parallax effect) THANKS Deu Sex & sgi Updated many entities: - fixed the ragdoll pig - made more entities breakable and interactable - added a subtle variety to enemies Redone or tweaked lighting in every single TDD map Candles and other light sources now automatically cast shadows and light up the fog around them Upscaled and remade some PS materials, dust and fog are now affected by light level Tweaked player controls Fixed small number of known map bugs Changed windows: - windows now reflect the interior - all windows are now seethrough Change some floors to reflect the surroundings Replaced the fonts with sharper ones Scaled down some UI elements Added back cut content such as: - Herbert's diary - unused sounds - unused music tracks Redone some reverb sounds Tweaked some scripts. There also are some unwanted side effects and problems. More on the moddb page! |