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Play Sound on area - gericecold - 12-12-2010 Hello, i have made a script, for playing a sound at a piano, when i walk into an area. But when i try it the game crashes.. what have i done wrong? heres the script : // Run first time starting map void OnStart() { AddEntityCollideCallback("Player", "ScriptArea_1", "bitch", true, 1); } void bitch(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); { PlaySoundAtEntity("knuppel", "general_piano03.snt", "piano_1", 2.0f, false); StopSound("knubbel", 5.0f); } i hope for help RE: Play Sound on area - Gamemakingdude - 12-12-2010 Error information please! RE: Play Sound on area - jens - 12-12-2010 void bitch(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); should be void bitch(string &in asParent, string &in asChild, int alState) then it might work RE: Play Sound on area - gericecold - 12-12-2010 (12-12-2010, 12:28 PM)jens Wrote: void bitch(string& asSoundName, string& asSoundFile, string& asEntity, float afFadeTime, bool abSaveSound); cool, thank you for fast answer. it works great but why was my void wrong? RE: Play Sound on area - Frontcannon - 12-12-2010 You used the wrong syntax for CollideCallbacks. |