Did anyone wish it was MORE scary? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Did anyone wish it was MORE scary? (/thread-5707.html) |
RE: Did anyone wish it was MORE scary? - Frontcannon - 12-31-2010 (12-31-2010, 02:28 AM)LoneWolf Wrote: (..) everything is scripting nothing is random. Great, you've just understood one of the fundamental statements of computer programming. RE: Did anyone wish it was MORE scary? - Xanatos - 12-31-2010 (12-31-2010, 02:04 AM)Thanatos Wrote: Definitely the scariest game I have personally played however, I didn't feel the tension was kept up at the end. Maybe I just got used to the terror and if I played it now would find myself scoffing at the parts that had me pausing the game and taking a breather hiding under my desk.I think the end of the game was toned down to allow the player to focus more on the story's climax rather than hiding in closets & creeping through shadows. I think it might also represent Daniel conquering the ghosts of his past and facing his fears head-on. (12-31-2010, 02:04 AM)Thanatos Wrote: The only thing that I would have liked (to help amp up the tension for me) is for Daniel not to read almost all the notes you find. It broke the immersion for me as I was no longer Daniel, I would have liked to read them myself at my own pace.The fact that Daniel's former self is narrating his journal entries allows you to view him as a separate character while you remain immersed in his (your) current self. I thought it was effective in conveying Daniel's previous emotions and show just what kind of character he must've been - something that could only be achieved through voice acting. I rambled on a bit more on this in my review. RE: Did anyone wish it was MORE scary? - Aisenma - 01-03-2011 Just sharing a sentiment repeated before...PLEASE don't turn on the warning music when a monster appears. That just allows(for those who notice the pattern) to easily predict when a monster appears and totally ruins the fear of uncertainty. One guy said this totally remove any scare factor from the game. |