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How do i Move a Shelf with a script? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: How do i Move a Shelf with a script? (/thread-5746.html) |
How do i Move a Shelf with a script? - machosalad - 12-15-2010 i am trying to make a script that moves a tall shelf to reveal a secret passage. The entity of the shelf is "shelf_high01.ent" and the name of it is "SecretShelf1". This is the script that runs: Code: void RevealSecretPassage(string &in asParent, string &in asChild, int alState) But the shelf never moves! The music plays, so i'm sure the function runs. What am i doing wrong? RE: How do i Move a Shelf with a script? - Oscar House - 12-15-2010 Have you considered making two of those shelves, and when the function is called, it deactivates the closed shelf and activates the open shelf? Something like Code: void RevealSecretPassage(string &in asParent, string &in asChild, int alState) Unless you're supposed to see the shelf when it opens, for that I don't know the answer. Maybe it's supposed to be SetMoveObjectState("SecretShelf1", true); ? RE: How do i Move a Shelf with a script? - Andross - 12-22-2010 You can't move random entities with the SetMoveObjectState() function; it only works on items specifically made to move in a certain way. In the Archives level, they use "shelf_secret_door.ent" to implement a secret passage behind a shelf. |