![]() |
Testing my map - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Testing my map (/thread-5869.html) Pages:
1
2
|
Testing my map - Sn18 - 12-24-2010 Hello there! I'm new on this forum. I have Amnesia. Because of the scary game i also want to try to make my own. I'm interested making my own scary maps. So i have made a simple room with a simple light and furniture objects. and a simple ambience sound. Now i want to test the map. I've seen tutorials that you need to script some text files to bring it in your "Custom stories" My problem is that i can make a TXT file to CFG. But i can't change them to .LANG file or .HPS So how to solve this? Hope it helps. Sn18 RE: Testing my map - HumiliatioN - 12-24-2010 (12-24-2010, 01:56 PM)Sn18 Wrote: Hello there! I'm new on this forum. I have Amnesia. Because of the scary game i also want to try to make my own. Have you done this? When you are your own custom_stories folder do this Press ALT then tools -> Folder Options -> View -> delete that mark "Hide extensions for known file types" Then you are done and you have hps. files and cfg corrected type! RE: Testing my map - Sn18 - 12-24-2010 Sn18 Quote:Have you done this? When you are your own custom_stories folder do this Press ALT then tools -> Folder Options -> View -> delete that mark "Hide extensions for known file types" Yes! Finally! Now i can go further! Thank you so much. Going to try it out right now! RE: Testing my map - HumiliatioN - 12-24-2010 (12-24-2010, 03:00 PM)Sn18 Wrote: Sn18 No problem always pleasure to help peoples ![]() Happy christmas! ![]() RE: Testing my map - Sn18 - 12-24-2010 I got another question. ![]() Here a an image of the beginning of my level. ![]() As you can see it has holes through it. Do all the structures need to connected like a puzzle? Or can i make a wall with primitive? How do i connect them eachother? Thanks. Sn18 RE: Testing my map - HumiliatioN - 12-24-2010 (12-24-2010, 05:49 PM)Sn18 Wrote: I got another question. Okay if you mean you wanna block that holes in other side? Then only Press door then CTRL + D then drag this same "Door way other side and turn it 180 degrees... and place it ![]() RE: Testing my map - adamhun - 12-24-2010 Edit: nevermind, just saw the other post ![]() RE: Testing my map - Sn18 - 12-24-2010 Sorry i mean: ![]() The red cirlce whole around it needs to be filled with a wall or something. And i don't know how. I can only choose things in enities list from those walls. There are no such walls that are really small to fit in those little holes to close it. RE: Testing my map - Dark88 - 12-24-2010 (12-24-2010, 06:09 PM)Sn18 Wrote: Sorry i mean: Theres a static object named door_way in the castlebase set. That's what you are looking for. RE: Testing my map - Sn18 - 12-24-2010 Found it and now its filled with wall around it. Thanks for that! Now for so far i still have questions. I choosed some candle lights. But the problem about that is that they started on while i start the level. I want them off. How do i do this? Another problem is that i edited some furnitures and added a new hallway. And while i test the map again it wont update the my new hallway i've added. So actually i still have my old room. It only updates my furnitures in the room not my new hallway. How to fix this? |