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So I got the boxed version of penumbra - Printable Version

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So I got the boxed version of penumbra - Shev - 12-25-2010

And even though its made by frictional games, it said its made by paradox interactive instead. Any reason for this?


RE: So I got the boxed version of penumbra - Xanatos - 12-25-2010

It was published by Paradox Interactive but developed by Frictional Games.


RE: So I got the boxed version of penumbra - Shev - 12-25-2010

(12-25-2010, 08:39 PM)Xanatos Wrote: It was published by Paradox Interactive but developed by Frictional Games.

Pretty much plastered it was made by paradox interactive all over the box lol. I just found a small "Frictional Games" logo on the bottom somewhere.


RE: So I got the boxed version of penumbra - thedaemon - 12-25-2010

Publishers do that.


RE: So I got the boxed version of penumbra - KavazovAngel - 12-25-2010

(12-25-2010, 08:39 PM)Xanatos Wrote: It was published by Paradox Interactive but developed by Frictional Games.

This.

Publishers do the whole marketing thing, so at first it may seem that they are responsible for the game's development. Smile

But anyway, Paradox are cool guys. Big Grin


RE: So I got the boxed version of penumbra - nofsky - 12-26-2010

Publishers also take around 75% of the money. Kind of makes sense why they didn't get a publisher for Amnesia.


RE: So I got the boxed version of penumbra - Googolplex - 12-28-2010

What is "Norden" in the Amnesia logos?


RE: So I got the boxed version of penumbra - Nevyn - 12-28-2010

(12-28-2010, 02:36 PM)Googolplex Wrote: What is "Norden" in the Amnesia logos?

http://www.nordicgameprogram.org/


RE: So I got the boxed version of penumbra - hollowleviathan - 12-29-2010

It's still listed as "Lux Tenebras" on their site, they need to update.


RE: So I got the boxed version of penumbra - Lorkas - 12-29-2010

Publishers like Paradox Interactive do more good than bad for low-budget games. They share their name with less known video games, and do the dirty work of advertising and publishing (surprise surprise).

Taking 75% of the income might sound like something Reinhard Heydrich would do, but in reality they manage to sell so much of the merchandise that it pays off for the developers both financially and popularity wise.