Item Interaction - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Item Interaction (/thread-6055.html) |
Item Interaction - Russ Money - 01-05-2011 Thanks once again to you guys and your quick replies but, I've run into another problem. I want to make a simple trigger where when the player interacts with an entity, that it will trigger something. What I have so far is this, I've made a office with a single level door and a note on the desk. The level door is started locked. I want the letter to be the reason the door is locked and once the player picks up said letter, the level door unlocks. I also want the door to give a message while it's locked. Here's what I got so far, if anyone can help out: The name of the note entity is "albert_letter" the level door is named "begin_door" Code: void OnStart() Do I need to make entries into the .lang file? If so, what are the categories for locked doors? Once last thing, how do I add narrations to letters? RE: Item Interaction - Equil - 01-05-2011 Look here: http://www.frictionalgames.com/forum/thread-4407.html And here: http://www.frictionalgames.com/forum/thread-4785.html RE: Item Interaction - Russ Money - 01-05-2011 Sorry, guess I should have been more specific, I'm very able to make notes that add to the journal, I just can't get the note to change the level door from locked to unlocked. RE: Item Interaction - Equil - 01-05-2011 Wait.. so what you're saying is you want a note to act like a key on the door? EDIT: Ah, I see the problem I think. You're using the collide callback syntax for your function to call, and not the Interact callback syntax. You can find all the functions syntax listed here: http://wiki.frictionalgames.com/hpl2/amnesia/script_functions Try this: void OnStart() { SetEntityPlayerInteractCallback("albert_letter", "begindoor1", true); } void begindoor1(string &in asEntity) { SetLevelDoorLocked("begin_door", false); } RE: Item Interaction - Russ Money - 01-05-2011 It worked, once again, thank you! Guess I should just start PMing you, Equil! RE: Item Interaction - Equil - 01-05-2011 Haha, go ahead, I'll be happy to help. |