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Wrong script!Why!? - Printable Version

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+--- Thread: Wrong script!Why!? (/thread-6059.html)

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RE: Wrong script!Why!? - DIGI Byte - 01-07-2011

whats the problem officer?


RE: Wrong script!Why!? - Akumasama - 01-07-2011

AddEntityCollideCallback("Player", "LostArea", "LostArea", true, 1);
Same function- and objectname.


RE: Wrong script!Why!? - toni1998 - 01-08-2011

Please help me
FATAL ERROR could not load script file
/......./...hps
main(13, 11) :err :expected(
My Script

void OnStart()
{
//Collide Areas
AddEntityCollideCallback("Player", "GruntArea", "CollideGrunt", true, 1);
AddEntityCollideCallback("Player", "BruteArea", "CollideBrute", true, 1);
AddEntityCollideCallback("Player", "DeadArea", "CollideDead", true, 1);
AddEntityCollideCallback("Player", "LostArea", "CollideLost", true, 1);
//Usable Items
AddUseItemCallback("", "LivingKey", "LivingDoor", "UseKey1", true);
AddUseItemCallback("", "CristalKey", "CristalDoor", "UseKey2", true);
AddUseItemCallback("", "EscapeKey", "EscapeDoor", "UseKey3", true);
}
End Grunt Close mansion_4
End Brute Close CristalDoor
////////////////////////////
//Run when entering map
void OnEnter()
{

}

////////////////////////////
//Run when leaving map
void OnLeave()
{

}


RE: Wrong script!Why!? - Tottel - 01-08-2011

End Grunt Close mansion_4
End Brute Close CristalDoor


What are those doing there? Remove them and try again.


RE: Wrong script!Why!? - toni1998 - 01-08-2011

now I do not go all the scripts and keys
What to do to go
Please someone tell me what to do
If I say something wrong with me
Please


RE: Wrong script!Why!? - toni1998 - 02-10-2011

help
fatal error .../....hps
error 7.1
my script
void OnStart()
{
AddUseCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity);
{
SetSwingCabinetLocked("Cabinet1", false, true);
PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false)
RemoveItem("DulapKey_1"
}
help my please


RE: Wrong script!Why!? - Tanshaydar - 02-10-2011

If you can give us the exact row of the error, we'd gladly help.

But I think the function you used is not AddUseCallBack, it should be AddUseItemCallback
http://wiki.frictionalgames.com/hpl2/amnesia/script_functions


RE: Wrong script!Why!? - Oscar House - 02-10-2011

Code:
void OnStart()
{
AddUseItemCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Cabinet1", false, true);
PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false);
RemoveItem("DulapKey_1");
}

Fixed:
1. AddUseItemCallBack
2. Functions don't have a ; at the end
3. No such function as SetSwingCabinetLocked
4. Forgot the semicolon after PlaySoundAtEntity
5. Forgot ); after RemoveItem


RE: Wrong script!Why!? - Janni1234 - 02-10-2011

You forgot "Item"
AddUseItemCallback


RE: Wrong script!Why!? - toni1998 - 02-10-2011

fatal error
9.1 unexpeted '{'

void OnStart()

{
AddUseItemCallBack("", "DulapKey_1", "Cabinet1", "UsedKeyOnDoor", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)

{
SetSwingDoorLocked("Cabinet1", false, true);
PlaySoundAtEntity("", "unlocked_cabinet", "Cabinet1", 0, false);
RemoveItem("DulapKey_1");
}