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[REQUEST] Graveyard Models - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: [REQUEST] Graveyard Models (/thread-6071.html) Pages:
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[REQUEST] Graveyard Models - Goldennova - 01-06-2011 Hi, I was wondering if someone could be nice enough to work on some graveyard models. Something like the items shown here The Mausoleum (with working door), and tombstones, maybe even some fencing. Im working on a map involving a cathedral and would love some graveyard models, and some pews I believe it would give mappers many more possibilities for outside areas, crypts, and churches. Many thanks to anyone who is willing to take this up. RE: [REQUEST] Graveyard Models - Sel - 01-06-2011 Maybe, if I feel like doing some speed textures for practice later this month. No promises though. RE: [REQUEST] Graveyard Models - DIGI Byte - 01-06-2011 that's a bit of work to do, I would but my list of models to make is large enough RE: [REQUEST] Graveyard Models - Goldennova - 01-06-2011 @ DIGI, SEL: It's fine if you guys can't do it, I realize that it's a lot of tough work ![]() I could always cut the graveyard, all I really need is some sort of bench to use (pew). Are there any already available bench-like objects I may have missed? RE: [REQUEST] Graveyard Models - Tottel - 01-06-2011 I'm not sure how well the HPL2 engine can handle an outside environment though. I remember one scene in particular in Amnesia where you could see the outside (jumping from window to window), but that's it. On the other hand, I think I can model you a pew, I might need one for a school project anyway. ![]() RE: [REQUEST] Graveyard Models - DIGI Byte - 01-06-2011 HPL2 can handle outside environments pretty well surprisingly, I've seen 2 custom maps to it well, I haven't been able to get it looking good, I think you have to sacrifice a lack of shadows though in the entire map if you want an outdoor scene, so its best not to mix them together as the outside light will bleed into the interior RE: [REQUEST] Graveyard Models - Tottel - 01-06-2011 DIGI Byte: Aha, very good to know. ![]() Goldennova: ![]() The first step in making your pew. ![]() RE: [REQUEST] Graveyard Models - DIGI Byte - 01-06-2011 shift the seat back slightly so it doesn't poke out on the sides RE: [REQUEST] Graveyard Models - Tottel - 01-06-2011 Thanks for the tip; I did that on purpose, but it looked better inside Max, I guess. ^^ RE: [REQUEST] Graveyard Models - Tottel - 01-06-2011 And, step 2. Texture can still use some more touch-ups, but you'll get an idea of what the end result will be like. ![]() ![]() ![]() |