Play Sound Problem - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Play Sound Problem (/thread-6099.html) |
Play Sound Problem - pawsUp1703 - 01-07-2011 Hello :) I'm very new at building with the editor but I think I made a quite good map and scripting isn't as difficult as i thought.. until now... I made a trigger area and used the AddEntityCollideCallback to make somethign happen when the player reaches this area. However a sound i wanted to trigger doesn't play but all the other things work: Code: AddEntityCollideCallback("Player", "DoorSlamArea1", "DoorSlam1", true, 0); has anybody an idea why everything except the sound works? and how i can make the sound play? RE: Play Sound Problem - Makiavel - 01-07-2011 *I misread the question and wrote wrong answer here, sorry* Maybe it has something to do with fadetime = 0 (perhaps it always has to be>0?) RE: Play Sound Problem - Russ Money - 01-08-2011 I have a similar code and it's set to 2.0, so try Code: PlaySoundAtEntity("", "react_scare.snt", "Player", 0.1, false); |