Modeling Resources Thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Modeling Resources Thread (/thread-6100.html) |
Modeling Resources Thread - Sel - 01-07-2011 Seems like a lot of people here are saying things along the lines like, I wish I could model, etc etc, so here this is for you all to get you started on the right foot. There's stuff for non beginners too in here though, so keep going if you're a veteran modeler. These are mostly for max, since that's what I use, hopefully some experienced users of other packages can post tutorials relevant to what they use too. Students should read this (Free Autodesk software) http://students.autodesk.com/ Modeling (ordered by experience) : (EXCELLENT TUTORIAL) http://www.moddb.com/tutorials/beretta-9000-video-tutorial http://www.moddb.com/downloads/creating-a-weapon-for-source-part-3 http://img11.imageshack.us/img11/240/holesinmeshtut.jpg (EXCELLENT TUTORIAL) http://www.game-artist.net/forums/spotlight-articles/10425-tutorial-full-weapon-creation.html http://cg.tutsplus.com/tutorials/autodesk-3ds-max/next-gen-weapon-creation-day-1-the-high-poly-model/ http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/Tutorials/scopetut1.jpg http://i623.photobucket.com/albums/tt312/Neurologicaldisorder/Tutorials/minitut_dents.jpg Rendering I put this together, if you don't know any good methods of doing this, you should read this if only to stop me from yelling at you to make a better render. Spoiler below!
Amnesia relevant The exporter http://www.opencollada.org/ (This tutorial is pretty terrible but touches on the basics, I might rewrite it when I have a decent understanding of the game engine) http://wiki.frictionalgames.com/hpl2/tutorials/modeling/tutorialoutsource Other Naturally, polycount and gameartist are excellent resources too, everyone who has any interest in game art should be checking both out regularly. Feel free to post more. Additionally, if you have questions pertaining to modeling, I like to think I'm pretty well versed in it, so feel free to pm me if you're having trouble with/unsure about something RE: Modeling Resources Thread - DIGI Byte - 01-08-2011 http://students.autodesk.com/ Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete RE: Modeling Resources Thread - Sel - 01-08-2011 So it's down at the moment, don't look at me. RE: Modeling Resources Thread - Sel - 01-08-2011 Quote:The Education Community site is currently undergoing system improvements, please come back after January 9 6:00 AM Pacific Standard Time (PST). RE: Modeling Resources Thread - DIGI Byte - 01-08-2011 Good thread, would like to see this stickied for the community |