Adjusting Player_Darkness without 'Total conversion'? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Adjusting Player_Darkness without 'Total conversion'? (/thread-6117.html) |
Adjusting Player_Darkness without 'Total conversion'? - Tottel - 01-08-2011 Basically, I'm looking to remove the 'nightvision' from the player. From what I understand, this would mean that I would copy and alter game.cfg and turn my map into a 'total conversion', just because I want to change 1 value for this map. Is there another way of scripting this somehow so I don't need to make a total conversion? RE: Adjusting Player_Darkness without 'Total conversion'? - Frontcannon - 01-09-2011 This are the only functions that alter the view of the player (that I know of): Code: void FadeIn(float afTime); |