question to the devs : the blue lantern... - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: question to the devs : the blue lantern... (/thread-6139.html) |
question to the devs : the blue lantern... - Deu sex - 01-10-2011 I mean when you can see in the dark, simulating the HDR's eye adaptation effect, its a great idea, but you can see really too much... (in my point of view) is there a way to turn it off, or to reduce the effect ? I'm sorry I am so lazy to search it ! please just tell me in what folder it is, I'll try to manage to tweak it, like I did with the parallax effect 3 month ago ! XD and I take the opportunity to congratulate Mikko Tarmia for the work he did on the audio parts, I bought a good sound card this chrismas to do sound recording (I'm a pianist, but not professionally ^^) and when I heard (in a pure hazard) amnesia playing on it, the sound was just incedible, and I was really freaked out (even if I finished the game 4 times). so i'm also glad to see you have the success you deserve. PS : sorry for my bad english --> frenchie ^^ RE: question to the devs : the blue lantern... - DIGI Byte - 01-10-2011 its in the .cfg files, but you should adjust your games gamma first so its about 0.7 too about 0.9 your most likely playing to bright RE: question to the devs : the blue lantern... - Deu sex - 01-10-2011 (01-10-2011, 05:40 AM)DIGI Byte Wrote: its in the .cfg files, but you should adjust your games gamma first so its about 0.7 too about 0.9 no im playing at gamma 1.0 and its dark, but its only the eye adaptation effect that I found too bright ! RE: question to the devs : the blue lantern... - Tottel - 01-10-2011 That's true. I completely turned it off in a map that I'm making, so yes.. You can do it. But it will require users to download extra config files or make it a "total" conversion. RE: question to the devs : the blue lantern... - DIGI Byte - 01-10-2011 (01-10-2011, 04:51 PM)Tottel Wrote: That's true. I completely turned it off in a map that I'm making, so yes.. You can do it. But it will require users to download extra config files or make it a "total" conversion. he wants to set it as a global setting, so a total conversion isn't necessary could you post what he needs to change to lower it? RE: question to the devs : the blue lantern... - Tottel - 01-10-2011 open Amnesia_install_dir/config/game.cfg with notepad or a similar program. Hit ctrl + f and search for: "Player_Darkness". It should be more or less at the bottom. Now, I didn't look these up or anything, so I'll just give a brief explanation that seems logical to me for each line. MinLightLevel = "0.15" -> The minimum light 'shining' on you before your 'nightvision' starts. RadiusAdd = "3" -> The extra outer radius that you will see with your 'nightvision'? AmbientLightMinLightLevel = "0.2" -> No clue what the difference is with MinLightLevel. AmbientLightRadius = "6.5" -> How far you can see. AmbientLightIntensity = "0.32" -> Howmuch lighter it gets. AmbientLightFadeInTime = "2.8" -> How long the fade from dark to full nightvision takes. AmbientLightFadeOutTime = "2.3" -> Same but reversed: going from darkness to a more well-lit area. AmbientLightColor = "0.5 0.5 1 0" -> The colour of the 'nightvision' (Red | Green | Blue) RE: question to the devs : the blue lantern... - Deu sex - 01-10-2011 very interesting, thank you ! I'll try that when I can. |