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Menu-Freeze & vorbis_synthesis_idheader - Printable Version

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+--- Thread: Menu-Freeze & vorbis_synthesis_idheader (/thread-6148.html)



Menu-Freeze & vorbis_synthesis_idheader - anXieTy - 01-10-2011

Hi there,

I am still experiencing the ESC-Menu-Freeze Bug. As when pressing ESC, the Menu pops up and the game starts to freeze. I cant even tab into Desktop and i have to toggle sleep mode and wake my laptop up again in order to kill the task.

Furthermore, when applying the 1.1 update, after i try running the penumbra.exe, an error message window pops up stating that "vorbis_synthesis_idheader" could not be found in libvorbis.dll.


What can i do?

Edit:
Win7 64Bit
ATI Radeon HD 5850
4GB RAM


RE: Menu-Freeze & vorbis_synthesis_idheader - Googolplex - 01-10-2011

Reinstall the game and delete the "Penumbra" folder from your documents.
Apply the patch v1.1.
If you have still the problem, reinstall again and try the patch v1.0.3.

I have no problems, the game works fine.


RE: Menu-Freeze & vorbis_synthesis_idheader - anXieTy - 01-10-2011

I neither have a "penumbra" folder in my documents, nor in local, local low or roaming folders.

I did apply patch 1.1 but it didnt work.

Where do i find patch v 1.0.3? I took a look at the support site and I was searching google but only found the demo.

EDIT: Applied the DLLs found in that OS Support Thread, game is now crashing. Report found in Episode 1 User Folder:

Code:
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1024 x 768 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 16
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 1
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha
   init sky box
  Renderer3D created
Creating screen buffers size 1024.000000 : 768.000000
Creating programs
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/PostEffect_Motion_fp.cg(32) : error C5013: profile does not support "for" statements and "for" could not be unrolled.
-----------------------------------
CG: Error loading: 'core/programs/PostEffect_Motion_fp.cg'!
ERROR: Couldn't create program 'PostEffect_Motion_fp.cg'
Dynamic loops in motion blur fp not supported, loading static instead.
ERROR: Couldn't load program 'PostEffect_DoF_vp.cg'
ERROR: Couldn't load 'PostEffect_DoF_vp.cg'!
ERROR: Couldn't load program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open software device... Success!
  Device name: Generic Software
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture Episode 1
  Version    $Rev: 1789 $
  Date    $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
ERROR: Couldn't create font 'font_menu_small.fnt'


EDIT 2: Just managed to get the game started after applying patch 1.1. Now it gets stuck at the "Loading..." Screen right after the intro video. After a short time, windows informs me about the fact that the process has crashed.

Code:
-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 16
  Max texture coord units: 16
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 0
  NV Register Combiners Stages: 11
  ATI Fragment Shader: 1
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
ERROR: Couldn't load program 'ShadowExtrude_fp.cg'
    Diffuse Vertex
    Diffuse Fragment
CG ERROR : The compile returned an error.
-----------------------------------
core/programs/Diffuse_Color_fp.cg(10) : error C0000: syntax error, unexpected ')' at token ")"
core/programs/Diffuse_Color_fp.cg(10) : error C0501: type name expected at token ")"
core/programs/Diffuse_Color_fp.cg(12) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
core/programs/Diffuse_Color_fp.cg(12) : error C0501: type name expected at token ";"
core/programs/Diffuse_Color_fp.cg(13) : error C0000: syntax error, unexpected ';', expecting ',' or ')' at token ";"
core/programs/Diffuse_Color_fp.cg(13) : error C0501: type name expected at token ";"
-----------------------------------
Error loading: 'core/programs/Diffuse_Color_fp.cg'!
ERROR: Couldn't create program 'Diffuse_Color_fp.cg'
    Fog
ERROR: Couldn't load program 'Fog_Solid_vp.cg'
ERROR: Couldn't load 'Fog_Solid_vp.cg'
ERROR: Couldn't load program 'Fog_Solid_fp.cg'
   Creating fog textures: Solid Additive Alpha
ERROR: Couldn't load program 'refract_vp.cg'
ERROR: Couldn't load program 'refract_fp.cg'
ERROR: Couldn't load program 'refract_special_fp.cg'
   Refraction will not be supported!
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
ERROR: Couldn't load program 'PostEffect_DoF_vp.cg'
ERROR: Couldn't load 'PostEffect_DoF_vp.cg'!
ERROR: Couldn't load program 'PostEffect_DoF_fp.cg'
ERROR: Couldn't load 'PostEffect_DoF_fp.cg'!
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open software device... Success!
  Device name: Generic Software
  Number of mono sources: 32
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: No resources element found in 'config/English.lang'
Initializing Penumbra: Overture Episode 1
  Version    $Rev: 1789 $
  Date    $Date: 2007-11-13 03:43:19 +0100 (ti, 13 nov 2007) $
Trying to load vertex program!
Success!
ERROR: Couldn't create font 'font_menu_small.fnt'
WARNING: Could not find language file category 'LoadTexts'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't create font 'verdana.fnt'
ERROR: Couldn't load image 'inventory_slot_double.bmp'
FATAL ERROR: Couldn't load image 'inventory_slot_double.bmp'!
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0
Deleting ATI shader to 0



RE: Menu-Freeze & vorbis_synthesis_idheader - tonewww - 01-10-2011

from where did you get the game?


RE: Menu-Freeze & vorbis_synthesis_idheader - anXieTy - 01-11-2011

I downloaded it from chip.de.

They distribute shareware / freeware software.


RE: Menu-Freeze & vorbis_synthesis_idheader - Googolplex - 01-12-2011

Es gibt kein Penumbra auf Chip.de!
Es gibt dort nur die Tech-Demo, sowie Demos zu Overture und Black Plague.

Ich glaube, du hast diese Tech-Demo geladen
http://www.chip.de/downloads/Penumbra-1.1_20376553.html

und anschließend auch noch den falschen Patch installiert.