2 Quick Questions! [Solved] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: 2 Quick Questions! [Solved] (/thread-6199.html) |
2 Quick Questions! [Solved] - pwnvader360 - 01-14-2011 1. How do I run Amnesia in "debug" mode, so that when I want to test my custom story, I don't have to start it up over and over. I want to be able to click a button that will reload it in a debug mode. 2.What is the function that checks if a door has been clicked? Should I do anything to the PlayerInteractCallback section on the door in the editor? RE: 2 Quick Questions! - Frontcannon - 01-14-2011 (01-14-2011, 05:40 AM)pwnvader360 Wrote: 1. How do I run Amnesia in "debug" mode, so that when I want to test my custom story, I don't have to start it up over and over. I want to be able to click a button that will reload it in a debug mode. This. (01-14-2011, 05:40 AM)pwnvader360 Wrote: 2.What is the function that checks if a door has been clicked? Should I do anything to the PlayerInteractCallback section on the door in the editor? Just put the function name for the callback in there, if your function is Code: void DoorInteract(string &in entity) just put DoorInteract in there. RE: 2 Quick Questions! - pwnvader360 - 01-14-2011 (01-14-2011, 07:29 AM)Frontcannon Wrote:(01-14-2011, 05:40 AM)pwnvader360 Wrote: 1. How do I run Amnesia in "debug" mode, so that when I want to test my custom story, I don't have to start it up over and over. I want to be able to click a button that will reload it in a debug mode. kthxbai! XD |