HPS script issue [SOLVED] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: HPS script issue [SOLVED] (/thread-6216.html) |
HPS script issue [SOLVED] - Devil Dogs SF - 01-15-2011 Hiya, I am trying to make a Custom Story, but unfortunately I kinda suck at scripting... When I try to load the map in game it works fine, although with my HPS file in the story folder it give me a fatal error and crashes the game. Could someone please take a look at this and see what the issue is, as I can't seem to find any info on it: void OnStart() { AddUseItemCallback("", "key_tomb_rusty_1", "metal_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("metal_1", false, true); PlaySoundAtEntity("", "unlock_door.snt", "metal_1", 0.0f, true); } AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor", true); } void KeyOnDoor(string &in asItem, string &in asEntity) { SetSwingDoorLocked("prison_1", false, true); PlaySoundAtEntity("", "unlock_door.snt", "prison_1", 0.0f, true); } RE: HPS script issue - Andross - 01-15-2011 (01-15-2011, 05:29 AM)Devil Dogs SF Wrote: AddUseItemCallback("", "key_torture_chamber_1", "prison_1", "KeyOnDoor", true);This call needs to be inside a function; propably OnStart(). Also, the closing brace in the following line must go. Quote:void KeyOnDoor(string &in asItem, string &in asEntity)You can't have two functions with the same name and the same parameters. Btw.: If you set up a dev environment, the game will actually give you a rather helpful error message instead of just crashing. RE: HPS script issue - Devil Dogs SF - 01-15-2011 I'm still doing something wrong here, don't exactly know what. I probably messed it up in this failed fix I just tried, I still don't understand scripting at all: Quote:void OnStart(AddUseItemCallback("", "key_tomb_rusty_1", "metal_1", "KeyOnDoor1", true); ) Sorry if this is something super simple, but I am thoroughly confused... RE: HPS script issue - Andross - 01-15-2011 This way it is syntactically correct; don't know if it's functional, though. I would suggest some basic programming tutorial. I believe that FrictionalGames suggest to start with JavaScript, as it is similar to AngelScript. Code: void OnStart() RE: HPS script issue - Devil Dogs SF - 01-15-2011 Thanks, works great. I'll take a look at JavaScript and get familiar with it so I don't feel helplessly confused again when I attempt more scripts. RE: HPS script issue - Seragath - 01-15-2011 Please change the thread to [Solved] example: "HPS script issue [Solved]" |