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Possible to set up a dev environment for a custom story instead of map? - Printable Version

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RE: Possible to set up a dev environment for a custom story instead of map? - Shev - 01-16-2011

(01-16-2011, 05:55 PM)Tottel Wrote: Well, yes.. That's what the scripting tutorial does. It gives you the 10 tinderboxes as soon as you start the map.

.. Or I'm still completely misunderstanding you. In that case, sorry. ^^

I might change the starting map a few times, I'm still experimenting on where you start in the custom story.

So I think it'd be easier to make a global.hps instead of having a map script because then I wouldn't have to change stuff when I switch the loading map.