Sound Question - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Sound Question (/thread-6231.html) |
Sound Question - Devil Dogs SF - 01-16-2011 I am trying to set this sound up where when the player crosses a script area (ScriptArea_2) a sound plays. I'm rather sure I've gotten the script for sound correct: Quote:PlaySoundAtEntity("running", "step_run_wood.snt", "PosNodeArea_1", 1.0f, false); But I am clueless as to how I run that once the player enters the script area. RE: Sound Question - Andross - 01-16-2011 You need a collision callback: Code: void OnStart() |