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An Incredible Idea - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: An Incredible Idea (/thread-6257.html) |
An Incredible Idea - Tryggvi93 - 01-17-2011 As some of you might know, many people decide to press tab or escape when something really scary just happened. My idea for a story, is that in some parts you are unable to pause the game (Meaning tab and escape won't function in these areas). Is this possible? RE: An Incredible Idea - Makiavel - 01-17-2011 Well, as far as I know, you can disable the inventory by void SetInventoryDisabled(bool abX); I don't know about the menu thou... RE: An Incredible Idea - Tottel - 01-17-2011 I don't think you can disable the 'escape' key. And why would you? Some players will click 'Esc' because they need to go for a second. Besides, if a player pauses because it's too scary, then you shouldn't force more on him, right? RE: An Incredible Idea - Oscar House - 01-17-2011 Disabling the inventory whenever a servant is after you would be just perfect. RE: An Incredible Idea - Yuhaney - 01-17-2011 "Oh look at that, I have an monster chasing me..." *Runs around the corner* "Wait a second!" *hits tab to open inventory* "...now let's see the map... Sooooo, if I go this way..." ![]() RE: An Incredible Idea - Tryggvi93 - 01-17-2011 My idea revolves around places such as gauntlet events (You have to dash through a maze because something is chasing you) because a friend of mine tends to pause the game simply because he's too frightened. Now, I don't want him to be a p***y and do that in my custom story. I want to force him to stay on the move untill he craps his pants. RE: An Incredible Idea - Makiavel - 01-17-2011 Thanks for idea, by the way) It might just fit in on one of the levels of my current project... RE: An Incredible Idea - Seragath - 01-17-2011 (01-17-2011, 05:52 PM)Makiavel Wrote: Thanks for idea, by the way) It might just fit in on one of the levels of my current project... You're welcome to share. I would really want one, since it would fit perfectly on my map. ![]() RE: An Incredible Idea - Rurikkur - 01-17-2011 Code: SetInventoryDisabled(true); That would disable the inventory. Don't know of a function for the escape button though... PS: I agree, an incredible idea ![]() RE: An Incredible Idea - GraphicsKid - 01-17-2011 (01-17-2011, 05:15 PM)Scraper Wrote: "Oh look at that, I have an monster chasing me..." Uh... what map??? |