Max amount of props a area should have? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Max amount of props a area should have? (/thread-6298.html) |
Max amount of props a area should have? - Shev - 01-20-2011 I mean, when is it kinda pushing the max amount? I'm making a area that kinda has to be big, and I'm trying to detail it pretty well too, however I was wondering how many props could I get in before the game would start lagging on most computers. RE: Max amount of props a area should have? - Frontcannon - 01-20-2011 The game has never lagged for me even when I tested it out with some nifty timer functions that spawned A LOT of skulls, but I have a QuadCore so I don't know how representative that is. Be careful with lights or shadow casters though. Those rely heavily on your graphicscard and thus are more prone to lags. RE: Max amount of props a area should have? - Vradcly - 01-20-2011 I noticed that Decals make the map slower to load and work with (but not ingame), really fast. Filled up a corridor with blood and the map went from 500kb to 2mb... RE: Max amount of props a area should have? - Seragath - 01-21-2011 (01-20-2011, 11:10 PM)Vradcly Wrote: I noticed that Decals make the map slower to load and work with (but not ingame), really fast. Filled up a corridor with blood and the map went from 500kb to 2mb... That explains why my friggen map flew up to 12mb all of a sudden! RE: Max amount of props a area should have? - Tanshaydar - 01-21-2011 MapView says my map fetches 100+ MB memory. Is that normal? |