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Crash after settings chosen. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-31.html) +--- Thread: Crash after settings chosen. (/thread-6304.html) |
Crash after settings chosen. - joshuafreeman - 01-20-2011 I have an intel, and it said if I have an X3100 it should work fine, but it hasn't. Got my hopes up for a second. I got the message: Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 001B:00000000 Any solutions? RE: Crash after settings chosen. - Spooder Wekd - 01-20-2011 Sounds like either a bad install, bad drivers, or you're not an administrator... RE: Crash after settings chosen. - joshuafreeman - 01-20-2011 Installed fine, I thought X3100 was a good driver, I am an administrator. xD RE: Crash after settings chosen. - Spooder Wekd - 01-21-2011 (01-20-2011, 11:11 PM)joshuafreeman Wrote: Installed fine, I thought X3100 was a good driver, I am an administrator. xD "installed fine"? you would not know if there was a bad install usually, it just happens randomly. Just uninstall, restart, and reinstall (and restart again. Trust me. ![]() RE: Crash after settings chosen. - jens - 01-21-2011 X3100 is below requirements to run Amnesia. RE: Crash after settings chosen. - joshuafreeman - 01-21-2011 I looked at the compatibility drivers and it says its compatible, you may want to update it. Also, will there be any sort of update or patch to make compatibility more likely? RE: Crash after settings chosen. - jens - 01-21-2011 It's too old to be supported I'm afraid. You looked at what and where that says it is compatible? RE: Crash after settings chosen. - joshuafreeman - 01-21-2011 I can't seem to find it now, but it was a table showing which drivers are compatible within the game, for ATI, Nvidia, Intel and others. I also just found my hpl log: -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 16 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 0 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 0 NV Register Combiners Stages: 11 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude Diffuse Fog Creating fog textures: Solid Additive Alpha init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 ERROR: Couldn't create screenbuffer! Creating programs CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_Rect_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Blur_2D_fp.cg' CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Bloom_fp.cg' ERROR: Couldn't load 'PostEffect_Bloom_fp.cg'! CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_Motion_fp.cg' ERROR: Couldn't load 'PostEffect_Motion_fp.cg'! CG ERROR : The program could not load. ERROR: Couldn't create program 'PostEffect_DoF_fp.cg' ERROR: Couldn't load 'PostEffect_DoF_fp.cg'! RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Failed opening hardware device, using software Device name: Generic Software OpenAL Version Supported: 1.1 Number of channels: 32 -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- Trying to load vertex program! Success! -------------------------------------------------------- Game Running -------------------------------------------------------- Loading collada for 'maps/level00_01_boat_cabin.dae' took: 388 ms WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Bone 'joint1' is not attached to skin! WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist! ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae' Start Num Of: 117 Start Num Of: 1 Loading map 'level00_01_boat_cabin.dae' took: 4266 ms That looks bad. RE: Crash after settings chosen. - jens - 01-21-2011 This is the Amnesia forum, you are trying to play Penumbra. Yes the X3100 works for playing Penumbra, you will have to download the latest drivers available for the graphics chip and install those to make it work. You will also most likely have to lower the shader quality in the graphics options in the game. RE: Crash after settings chosen. - joshuafreeman - 01-21-2011 I got the wrong hpl, thats my bad. Penumbra don't work either just to let you know. Correct one: -------- THE HPL ENGINE LOG ------------ Engine build ID 20100818114615 Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating generate module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating loader handlers Creating resource managers Adding loaders to handlers -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Setting video mode: 1024 x 768 - 32 bpp Init Glew...OK Setting up OpenGL Vendor: Intel Renderer: Intel 965/963 Graphics Media Accelerator Version: 1.5.0 - Build 7.14.10.1329 Max texture image units: 16 Max texture coord units: 8 Max user clip planes: 6 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 2 Multisampling: 1 Texture compression: 1 Texture compression S3TC: 1 Auto generate MipMaps: 1 Render to texture: 0 Max draw buffers: 13 Max color render targets: 21 Packed depth-stencil: 0 Texture float: 0 GLSL Version: (null) ShaderModel 2: 1 ShaderModel 3: 1 ShaderModel 4: 0 OGL ATIFragmentShader: 0 |