Penumbra Overture Crash - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Technical Support (https://www.frictionalgames.com/forum/forum-57.html) +--- Forum: Technical Support - Penumbra Series (https://www.frictionalgames.com/forum/forum-22.html) +--- Thread: Penumbra Overture Crash (/thread-6331.html) |
Penumbra Overture Crash - HeadCrabZombie - 01-22-2011 Hello, I just want to let you all know that I did try the solutions in the sticky before posting. In Overture, after escaping from the spiders and making it into the Storage room and retrieving the gasoline, the game crashes once I destroy the air duct cover to leave. I have tried SO many things like changing the settings and downloading the .exe's and downloading the patches. No matter what I do, the game ALWAYS crashes at this part. RE: Penumbra Overture Crash - xiphirx - 01-22-2011 Post hpl.log from my documents/penumbra overture please RE: Penumbra Overture Crash - HeadCrabZombie - 01-22-2011 (01-22-2011, 10:20 PM)xiphirx Wrote: Post hpl.log from my documents/penumbra overture please Here you go Edit: Sorry wrong save. Updated -------- THE HPL ENGINE LOG ------------ Creating Engine Modules -------------------------------------------------------- Creating graphics module Creating system module Creating resource module Creating input module Creating sound module Creating physics module Creating ai module Creating gui module Creating haptic module Creating scene module -------------------------------------------------------- Initializing Resources Module -------------------------------------------------------- Creating resource managers Misc Creation -------------------------------------------------------- Initializing Graphics Module -------------------------------------------------------- Init low level graphics Setting video mode: 800 x 600 - 32 bpp Init Glee...OK Setting up OpenGL Max texture image units: 32 Max texture coord units: 8 Two sided stencil: 1 Vertex Buffer Object: 1 Anisotropic filtering: 1 Max Anisotropic degree: 16 Multisampling: 1 Vertex Program: 1 Fragment Program: 1 NV Register Combiners: 1 NV Register Combiners Stages: 8 ATI Fragment Shader: 0 Creating graphic systems Creating Renderer2D Renderer2D created Creating Renderer3D Load Renderer3D gpu programs: Extrude CG: 'ShadowExtrude_vp.cg' using profile: 'vp40' CG: 'ShadowExtrude_fp.cg' using profile: 'fp40' Diffuse Vertex CG: 'Diffuse_Color_vp.cg' using profile: 'vp40' Diffuse Fragment CG: 'Diffuse_Color_fp.cg' using profile: 'fp40' Fog CG: 'Fog_Solid_vp.cg' using profile: 'vp40' CG: 'Fog_Solid_fp.cg' using profile: 'fp40' Creating fog textures: Solid Additive Alpha CG: 'refract_vp.cg' using profile: 'vp40' CG: 'refract_fp.cg' using profile: 'fp40' CG: 'refract_special_fp.cg' using profile: 'fp40' init sky box Renderer3D created Creating screen buffers size 800.000000 : 600.000000 Creating programs CG: 'PostEffect_Blur_vp.cg' using profile: 'vp40' CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'fp40' CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'fp40' CG: 'PostEffect_Bloom_vp.cg' using profile: 'vp40' CG: 'PostEffect_Bloom_fp.cg' using profile: 'fp40' CG: 'PostEffect_Motion_vp.cg' using profile: 'vp40' CG: 'PostEffect_Motion_fp.cg' using profile: 'fp40' CG: 'PostEffect_DoF_vp.cg' using profile: 'vp40' CG: 'PostEffect_DoF_fp.cg' using profile: 'fp40' RendererPostEffects created Adding engine materials -------------------------------------------------------- Initializing Sound Module -------------------------------------------------------- Initializing OpenAL. Trying to open software device... Success! Device name: Generic Software Number of mono sources: 32 Vendor name: Creative Labs Inc. Renderer: Software OpenAL Version Supported: 1.1 EFX: 0 Output Devices: Generic Hardware Generic Software -------------------------------------------------------- Initializing Game Module -------------------------------------------------------- Adding engine updates Initializing script functions -------------------------------------------------------- User Initialization -------------------------------------------------------- WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists! Initializing Penumbra: Overture Version $Rev: 3013 $ Date $Date: 2010-02-06 23:45:08 +0100 (lö, 06 feb 2010) $ Checking Supported Profiles Profile CG_PROFILE_VP20 is supported Profile CG_PROFILE_FP20 is supported Profile CG_PROFILE_VP30 is supported Profile CG_PROFILE_FP30 is supported Profile CG_PROFILE_VP40 is supported Profile CG_PROFILE_FP40 is supported Profile CG_PROFILE_ARBVP1 is supported Profile CG_PROFILE_ARBFP1 is supported Profile CG_PROFILE_GLSLV is supported Profile CG_PROFILE_GLSLF is supported Profile CG_PROFILE_GLSLC is supported Trying to load vertex program! CG: 'Test' using profile: 'vp40' Success! CG: 'DiffuseSpec_Light_vp.cg' using profile: 'vp40' CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'vp40' CG: 'BumpSpec_Light_fp.cg' using profile: 'fp40' CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Ambient_Color_fp.cg' using profile: 'fp40' -------------------------------------------------------- Game Running -------------------------------------------------------- WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice' Loading collada for 'maps/level01_07_lead_mine_shafts_B.dae' took: 2464 ms CG: 'BumpColorSpec_Light_fp.cg' using profile: 'fp40' CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Fog_Trans_vp.cg' using profile: 'vp40' CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_vp.cg' using profile: 'vp40' CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'vp40' CG: 'Diffuse_Light_fp.cg' using profile: 'fp40' CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'fp40' CG: 'Fog_Trans_Mod_fp.cg' using profile: 'fp40' ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! WARNING: Texture 'blinn4-fx' was not found! CG: 'Bump_Light_fp.cg' using profile: 'fp40' CG: 'Bump_Light_Spot_fp.cg' using profile: 'fp40' WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. WARNING: Geometry for joint child '' is missing! Might be connected to bone. WARNING: Geometry joint parten '' is missing! Might be connected to bone. ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' WARNING: Could not find language file entry 'Output Device:' WARNING: Could not find language file entry 'TipSoundOutputDevice' Loading collada for 'maps/level01_11_new_storage_room.dae' took: 1192 ms ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes05' ERROR: Couldn't create SoundEntity 'unbreak_impact_fence_med.snt' WARNING: Couldn't preload sound 'unbreak_impact_fence_med' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes03' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes01' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes04' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes011' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes06' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes02' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes08' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes09' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes010' ERROR: Couldn't create material 'modern_mine_cardboardbox.mat' ERROR: Couldn't create material 'modern_mine_cardboardbox.jpg' for object 'nocollide_noshadow_cradboradboxes07' CG: 'Fog_Trans_ModX2_fp.cg' using profile: 'fp40' WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh. ERROR: Couldn't create material '.mat' WARNING: Could not load material '' ERROR: Couldn't create material '.mat' WARNING: Could not load material '' Loading map 'level01_11_new_storage_room.dae' took: 2868 ms RE: Penumbra Overture Crash - xiphirx - 01-22-2011 It looks like you're missing files. Did you reinstall the game? RE: Penumbra Overture Crash - HeadCrabZombie - 01-23-2011 (01-22-2011, 11:54 PM)xiphirx Wrote: It looks like you're missing files. Did you reinstall the game? I have in the past to no avail. I have also verified the cache numerous times which have brought back some files, but it never fixes the crash. I'll try again though. Edit: Nope didn't work. Also when it crashes I get the popup that says "penumbra.exe cause an EXCEPTION_ACCESS_VIOLATION in module <UNKNOWN> at 0023:00000000" Probably should have posted that as well but forgot to. RE: Penumbra Overture Crash - KavazovAngel - 01-23-2011 Can you run the game as administrator? Also, try installing in a folder other than program files. That helps sometimes too. RE: Penumbra Overture Crash - HeadCrabZombie - 01-23-2011 (01-23-2011, 04:58 PM)KavazovAngel Wrote: Can you run the game as administrator? None of that worked. Still get the same message upon crashing. Also, I'm not sure if this is any consolation but this is the Steam version. Also my OS is Windows 7. RE: Penumbra Overture Crash - xiphirx - 01-23-2011 What graphics card do you have? RE: Penumbra Overture Crash - HeadCrabZombie - 01-24-2011 (01-23-2011, 11:53 PM)xiphirx Wrote: What graphics card do you have? An NVIDIA GeForce G210. RE: Penumbra Overture Crash - HeadCrabZombie - 01-30-2011 I REALLY hate to do this...but this thread was dead... |