Skin Changing? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Skin Changing? (/thread-6337.html) Pages:
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Skin Changing? - RawkBandMan - 01-22-2011 Hey guys. Im not quite sure its possible, but if you can, how would you change skins in Amnesia, like changing the lantern glow color to blue or green or something, or changing the monsters color to a redish color. I dont think its possible, but if it is, How? RE: Skin Changing? - Tottel - 01-23-2011 For the textures ON models (such as the monster), you look for the .dds file that is used on the model and edit it in photoshop/GIMP/.. For the latern, you need to edit game.cfg in the config folder. Just do a search for "lantern", you'll see. RE: Skin Changing? - RawkBandMan - 01-23-2011 (01-23-2011, 12:19 AM)Tottel Wrote: For the textures ON models (such as the monster), you look for the .dds file that is used on the model and edit it in photoshop/GIMP/.. Okay I found the latern thing in game.cfg, but it has the numberd color codes. What would I have to change to make the glow green like the penumbra glowstick I guess and light blue? (2 different codes) EDIT: Also, how do I open the dds in GIMP? It says its an unknown file type EDIT2: NVM Figured out how to edit it in gimp, but how do I edit the number color codes in game.cfg? RE: Skin Changing? - Shev - 01-23-2011 (01-23-2011, 12:45 AM)XxRoCkBaNdMaNxX Wrote:(01-23-2011, 12:19 AM)Tottel Wrote: For the textures ON models (such as the monster), you look for the .dds file that is used on the model and edit it in photoshop/GIMP/.. Color="0.88 0.82 0.40 0.8" Color="Red Green Blue Alpha" (Alpha is like seethrough, Idk if it actually effects this) RE: Skin Changing? - RawkBandMan - 01-23-2011 THANK YOU TOTTEL AND SHEV! You guys are awesome! RE: Skin Changing? - RawkBandMan - 01-23-2011 (01-23-2011, 01:13 AM)Shev Wrote:(01-23-2011, 12:45 AM)XxRoCkBaNdMaNxX Wrote:(01-23-2011, 12:19 AM)Tottel Wrote: For the textures ON models (such as the monster), you look for the .dds file that is used on the model and edit it in photoshop/GIMP/.. Okay im not quite sure the glow is working for the latern. Does the glow look any different than the original? (goldengunners is my clans site BTW, and dont bother looking at the lantern itself, only the glow) http://thegoldengunners.webs.com/apps/photos/photo?photoid=113911397 RE: Skin Changing? - GraphicsKid - 01-23-2011 (01-23-2011, 01:13 AM)Shev Wrote:(01-23-2011, 12:45 AM)XxRoCkBaNdMaNxX Wrote:(01-23-2011, 12:19 AM)Tottel Wrote: For the textures ON models (such as the monster), you look for the .dds file that is used on the model and edit it in photoshop/GIMP/.. With lights in Amnesia, the alpha value sets the specular strength (how bright the shiny bits are that are fake reflections of the light source) RE: Skin Changing? - Shev - 01-23-2011 (01-23-2011, 03:36 AM)XxRoCkBaNdMaNxX Wrote:(01-23-2011, 01:13 AM)Shev Wrote:(01-23-2011, 12:45 AM)XxRoCkBaNdMaNxX Wrote:(01-23-2011, 12:19 AM)Tottel Wrote: For the textures ON models (such as the monster), you look for the .dds file that is used on the model and edit it in photoshop/GIMP/.. I think only the lantern switched colors o_O Try messing with the alpha? RE: Skin Changing? - xiphirx - 01-23-2011 Maybe we should have told him this: The range of value for each R G B and A components is from 0.0 (non existant) to 1.0 (full). If you open something like ms paint and mess with the color slider, you'll see the values cycle through 0 through 255. Its the same system, but its from 0.0 to 1.0. You use decimals instead. RE: Skin Changing? - Tottel - 01-23-2011 (01-23-2011, 09:26 AM)xiphirx Wrote: Maybe we should have told him this: It seemed only natural. |