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Problem with Diaries - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Problem with Diaries (/thread-6410.html) |
Problem with Diaries - rmdashrf - 01-29-2011 Hi, I've followed the examples in Amnesia and am attempting to create my own diary page. I used diary_paper01 from the Entities menu and set it to active. For the DiaryText property, i set it to "test" In my extra_english.lang, I have the following set. Code: <CATEGORY Name="Journal"> When I picked up the diary page, the page does not pop up but the text does appear when you navigate to your Diary Entries (via Tab). I tried adding a DiaryCallback and set ReturnOpenJournal(true), but that doesnt work. Does anyone know a solution to this problem? Thanks in advance rmdashrf RE: Problem with Diaries - theDARKW0LF - 01-29-2011 Try not putting the numbers after the _Name and _Text entry parts. Dunno if it'll help or not. Here's an example of a portion of a note I have in my map. Code: <Entry Name="Note_Log1_Name">Log of Castle Exploration</Entry> RE: Problem with Diaries - Vradcly - 01-29-2011 <Entry Name="Diary_test_Name1">Diary Test 1/3</Entry> <Entry Name="Diary_test_Text1">Test test test</Entry> Move the number 1 from Name and Text to right after test like test1 or test_1. then write test1/test_1 in the diary_paper01 properties. RE: Problem with Diaries - rmdashrf - 01-29-2011 The entire point of a diary is to be able to tell a story non-linearly. In Amnesia, you are able to pick up diary entries which will continue from the previous entry even if you miss one. According to the Level Editor, my syntax is right; they use 'Diary_'+DiaryText+'Name'+IDX (idx being the counter). Once again, let me emphasize that my entires are displaying properly when you manually access it from Dianel's Journal; it is just not appearing when you first click on it. |