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Compiler error - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Open Source Collaboration (https://www.frictionalgames.com/forum/forum-27.html) +--- Forum: HPL1 Engine (https://www.frictionalgames.com/forum/forum-28.html) +--- Thread: Compiler error (/thread-6446.html) |
Compiler error - MasterKira - 02-01-2011 I followed all the things to create HPL.lib, but... on the compiling step of my compiler I obtain this error, repeated like thousands times for every identifier: Code: 1>Generazione del codice in corso... This is the fragment code of Glee.c Code: ... I use Visual Studio 2005, OALWrapper downloaded in the guide is for VS2010 so i used OALWrapper lib from this thread: http://www.frictionalgames.com/forum/thread-3379.html But with or without this lib the error is the same... so i dont think this is the real issue. So... Why i obtain this errors? Now i need HPL.lib but if I dont resolve this issues i cant... i hope for your help. Thanks a lot ![]() RE: Compiler error - Urkle - 02-01-2011 try removing the glee source and header file from the dependencies folder. it was added into the HPL1Engine source directly and odds are VS2010 is getting confused and including the wrong header. RE: Compiler error - MasterKira - 02-01-2011 Thank you very much! I finally obtained the HPL.lib (and a HPLd.lib (?) ). Now i go in the next step for compiling Penumbra ![]() I hop no more errors. Thanks again! |