Setting new spawn point? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Setting new spawn point? (/thread-6453.html) |
Setting new spawn point? - Crunchygoblin - 02-01-2011 How do I change what player start the player will spawn at after he dies? RE: Setting new spawn point? - Tanshaydar - 02-02-2011 Tried to use CheckPoints? RE: Setting new spawn point? - Crunchygoblin - 02-02-2011 Not sure how to use them, I looked at the game scripting, but its too complicated. RE: Setting new spawn point? - Tanshaydar - 02-02-2011 You can place a PlayerStart_Area and make it current checkpoint via functions. Place another one and make it current after a specific happening. RE: Setting new spawn point? - Crunchygoblin - 02-02-2011 Problem is, I don't know the scripting to do that. Anyone the scripting? RE: Setting new spawn point? - Phoroneus - 02-02-2011 (02-02-2011, 02:08 AM)Crunchygoblin Wrote: Problem is, I don't know the scripting to do that. Anyone the scripting? Here's the code lifted from "16_cistern_entrance.hps" (with the movable ladder): Code: ///////////////////////// And here's the syntax with explanations: Code: void CheckPoint(string& asName,string& asStartPos ,string& asCallback, string &asDeathHintCat, string &asDeathHintEntry); CheckPoint = This function. string &asName = Checkpoint's name ("cp_up" in the example). string &asStartPos = New start position ("PlayerStartArea_2" in the example). string &asCallback = A function to be called when the checkpoint loads (for death counts, used to give more explicit or obvious hints when players are struggling - not used in example). string &asDeathHintCat = Category name of the death hint that will be shown before player respawns at new checkpoint ("Hints" in the example). string &asDeathHintEntry = Entry name of the death hint that will be shown before player respawns at new checkpoint ("DeathFall" in the example). The function mentioned in "string &asCallback" must be given the following syntax to work: Code: void MyFunc(string &in asName, int alCount) MyFunc = Function name. Change this to whatever you want. string &in asName = The name of the death counter for this checkpoint. int alCount = An integer (whole number, i.e. 1, 2, 3...) apparently representing the number of times the player has respawned at this checkpoint. It will be set to 0 upon first respawn, and increments by 1 thereafter. |