The End of Us - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: The End of Us (/thread-6528.html) Pages:
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The End of Us - Sexbad - 02-10-2011 A small but incredibly well-designed flash game made in 48 hours for some competition. I urge you to play it before reading the summary at the bottom of the page. http://www.the-end-of-us.com/ RE: The End of Us - Tanshaydar - 02-10-2011 Cool. Considering when 4+ years of work concludes terrible game designs, just 48 hours is something to be ashamed of for some people. RE: The End of Us - kailip - 02-10-2011 wow. that was good, man. RE: The End of Us - Sel - 02-10-2011 This is probably one of the most absolutely adorable things I've seen posted on this forum. RE: The End of Us - mattwestwick - 02-10-2011 Oh wow it's so beautiful. Needs more violence and nudity. Also how many people died when the comet hit earth? RE: The End of Us - hollowleviathan - 02-10-2011 (02-10-2011, 12:19 PM)mattwestwick Wrote: Also how many people died when the comet hit earth? Spoiler below!
RE: The End of Us - Doctorcheese - 02-12-2011 This would have been so epic narrated by Morgan Freeman... RE: The End of Us - Sexbad - 02-12-2011 No, just no. Go away. This was designed to show how stories can be told in games unconventionally, without writing or cutscenes. Instead, it uses non-verbal communication as you connect with Orange Comet by trying to interpret what it's doing. Having narration would completely ruin the idea. RE: The End of Us - Theoryra - 02-14-2011 I cannot express how interesting and intelligent this idea and game design is, i really appreciated the experience, i've played it 3 times now. They have indeed something great at their hands that might improve gameplay. What i wonder is, will they know what to do with this little brilliant thing they have? May you forgive me for my bad english. My regards. RE: The End of Us - Taken6243 - 02-14-2011 That's a really great idea. The orange comet reminds me of Alyx Vance from Half-Life in a way; a character that I got attached through not by dialogue, but by action. In a video-game, a player can become attached to the most abstract object. Heck, when I was playing Amnesia, I even got attached to the lantern. |