Belphegor [On hold - 2nd Demo out!] (Video is up!) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Belphegor [On hold - 2nd Demo out!] (Video is up!) (/thread-6530.html) |
RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - KenOfAllTrades - 04-13-2011 Spoiler below!
RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - Acies - 04-13-2011 KenOfAllTrades: Oh, um the earlier part with locking in rooms etc. is not me being cruel, just that I wanted some "fixed encounters" with monsters. Therefore throughout my map, you have to load from the latest autosave, except on the occasion of doing the ritual of mending, seeing etc. Did you move around carefully? As I've made the map I know exactly what I have to change if I see something wrong/an issue when a user plays, but as I can't see what part of the scripting/pathing etc. make it hard for you it's hard to know what to change. And, I'll consider even removing enemies if other users may verify that the encounters with grunts are too hard. RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - Ghostflame - 04-13-2011 The grunts were fine with me, but I died to every brute except one. On a side note, FINALLY THE BRUTE IS GETTING SOME LOVE! RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - KenOfAllTrades - 04-14-2011 Spoiler below!
RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - Acies - 04-14-2011 KenOfAllTrades: Spoiler below!
Post what you thought! Edit: Ghostflame: I personally think the brute has a scarier soundset and scarier music. Start out with some meekly grunts, then upgrade to the brutes! RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - Ghostflame - 04-15-2011 Yeah I hear ya man, the brute scared the bejesus out of me compared to the grunt. RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - genmills - 04-19-2011 Edit: figured out the first part where I was stuck. Now I'm stuck again. Maybe I'm just too tired. I am in the library and have the words to levitate. However, the only place I can get to when it launches me up is on the bookshelves. I don't find anything there, and I can't jump to anywhere else. Help? RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - Acies - 04-19-2011 Continue on the bookshelves, there is a hole in the wall which you may jump up to RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - genmills - 04-19-2011 (04-19-2011, 07:14 PM)Acies Wrote: Continue on the bookshelves, there is a hole in the wall which you may jump up to Thanks! I can't believe I didn't see that. It was like the "invisible" bridge from Indiana Jones and the Last Crusade! RE: Belphegor [Wip - 2nd Demo out!] (Video requested) - Acies - 04-20-2011 (04-19-2011, 09:58 PM)genmills Wrote:(04-19-2011, 07:14 PM)Acies Wrote: Continue on the bookshelves, there is a hole in the wall which you may jump up to haha, the simplest solutions often hide in plain sight. I am looking for someone else to continue working with me on this project. I have some grand ideas for the rest of the story which I would happily share upon interest. This person should be somewhat oriented with mapmaking & scripting. You will be free to use all the creativity you like (with some boundaries, errh). If you find this interesting or have any questions you can respond in the thread. |