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Getting messages on the screen Need Help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Getting messages on the screen Need Help (/thread-6592.html) |
Getting messages on the screen Need Help - stonecutter - 02-14-2011 Hello everybody someone got an idea how to get messages in the left subcorner like the subtitels in the fullgame ? Ist there a way that this will work , cause it looks a bit stupid if my charakter is speaking to himself in my custom story and the message are shown in the middle of the HUD ... Thank you very much ![]() ![]() RE: Getting messages on the screen Need Help - Tanshaydar - 02-14-2011 If you are using SetMessage then it will be on the middle, try to use flashbacks or soundeffects. RE: Getting messages on the screen Need Help - stonecutter - 02-14-2011 Yeah now i am using setmessage for a message that comes up if i enter a new chapter in my story ... like " chapter one - blablabla " ... that works quite good ! It looks like AddEntityCollideCallback("Player" , "ChapterArea" , "CH1" , true , 1); and then the .... SetMessage("Messages", "CH1", 4.0f); Is there a way to do it the same way in left down corner ? @Tanshaydar Thanks for the fast answer but can you or someone give some more infos about how to use flashbacks oder soundeffects ? Really dont know how to handle with flashbacks etc... Thanks RE: Getting messages on the screen Need Help - Tanshaydar - 02-15-2011 I think it is this way: Code: void AddEffectVoice( string& asVoiceFile, string& asEffectFile, |